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Adding/Removing Perks/Spells to NPCs, Levelling


Darkvalkyr

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I was working on my mod, Fair Khajit and I've just been wondering how I can add spells/perks to an NPC. As is, I've dumped the perks on him along with spells altogether from the get-go. I was hoping the perks would only be gained when his skills meet the requirements (but I have a vague feeling it's not the case), and he'll use the spells based on his magicka availability + the existence of spell perks to reduce the magicka cost.

 

Do NPCs even use Perks, on that note?

 

In addition, I was wondering how an NPC would 'level up' with the player. Is it after a cell change after the player's leveled? I know some companions get stronger but as I wasn't a huge companion user in my first playthrough, I couldn't tell. I know J'Zargo is the only companion I think that could level with the player to level 81, but I don't know how to tell if an ally has or even how to prompt an ally to level up. I could travel with the NPC and occasionally check their AV such as one-handed and such.

 

Regardless, I'd like to know how to add perks/spells from an NPC using scripts. I'll be looking at the Bethesda tutorial wiki page for CK for quite a bit, but I'll check back if anyone has the answer. :)

 

Cheers,

Rain

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