DavidYokosukaJapan Posted February 10, 2012 Share Posted February 10, 2012 When I run FO3Edit for creating a merged file, 2 lines state something about an unexpected subrecord, and also the very last line can't find something called '\ArchiveInvalidationInvalidated.'Is that something that needs fixing or can it be ignored? Note: I do have "Archive Invalidation" checked in FOMM. I pasted about 20 lines below, just showing the stuff I'm talking about here, for reference. Any enlightenment appreciated! [00:08] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Processing completed[00:08] Background Loader: [Anchorage.esm] Building reference info.[00:11] Background Loader: [ThePitt.esm] Building reference info.[00:12] Background Loader: [brokenSteel.esm] Building reference info.[00:15] Background Loader: [PointLookout.esm] Building reference info.[00:15] Background Loader: Error: record TACT contains unexpected (or out of order) subrecord VNAM[00:15] Background Loader: Errors were found in: DLC04FF02MarcellaSpeaker "Speaker" [TACT:0401004F][00:15] Background Loader: Contained subrecords: EDID OBND FULL MODL SNAM VNAM [00:18] Background Loader: [Zeta.esm] Building reference info.[00:19] Background Loader: [CRAFT.esm] Building reference info.[00:19] Background Loader: [CALIBR.esm] Building reference info.[00:19] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building reference info.[00:20] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building reference info.[00:20] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building reference info.[00:20] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building reference info.[00:20] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building reference info.[00:20] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building reference info.[00:21] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building reference info.[00:21] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Building reference info.[00:21] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Building reference info.[00:21] Background Loader: Warning: <Can't find E:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\Data\ArchiveInvalidationInvalidated!.bsa> Link to comment Share on other sites More sharing options...
rickerhk Posted February 10, 2012 Share Posted February 10, 2012 The error appears to be coming from the pointlookout.esmIf you are certain that you have not modified that file in any way, I would just leave it alone. FO3Edit will throw some errors that really aren't.It's complaining about ArchiveInvalidationInvalidated!.bsa because that file is listed in your ini files but it can't find it in your data directory. Toggle invalidation 'on', in FOMM to get it back. Link to comment Share on other sites More sharing options...
palingenesis21 Posted February 13, 2012 Share Posted February 13, 2012 Let me speak because I too have similar messages in the right view of FO3Edit, when I create an MP. Errors are : [00:04] Background Loader: [Armes_et_vetements_additionnels.esp] GRUP Top "NAVI" processed[00:04] Background Loader: <Note: [REFR:000006C3] (places [06001028] <Error: Could not be resolved> in GRUP Cell Temporary Children of MamaDolces02 "Distrib. nourriture de Mama Dolce" [CELL:0001A274]) was injected into Fallout3.esm> (...) [Correctif - Mothership Zeta.esp] Building reference info.[00:15] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord MICO 4F43494D[00:15] Background Loader: Errors were found in: DLC05WeapRobotCannonNonPlayer "Canon de drone" [WEAP:07007BA1][00:15] Background Loader: Contained subrecords: EDID OBND FULL MODL MICO SCRI NAM0 ETYP MOD4 NNAM INAM SNAM XNAM TNAM UNAM NAM9 NAM8 DATA DNAM CRDT VNAM [00:15] Background Loader: [Correctif - Mothership Zeta RP.esp] Building reference info. (...) [00:15] Background Loader: [Habitats_additionnels.esp] Building reference info.[00:15] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345[00:15] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345[00:15] Background Loader: Errors were found in: AntiGravEffect "AntiGravEffect" [MGEF:2900C915][00:15] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE (...) [00:15] Background Loader: [Habitats_additionnels.esp] Building reference info.[00:15] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345[00:15] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345[00:15] Background Loader: Errors were found in: AntiGravEffect "AntiGravEffect" [MGEF:2900C915][00:15] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE Finally, in the final stages of creation and validation of the MP, I get at the end of the list : [MP.esp] Adding master "Meilleures_perfs.esp"Found a NPC_ reference, expected: CREA,LVLCError: record NPC_ contains unexpected (or out of order) subrecord KFFZ 5A46464BErrors were found in: Player [NPC_:00000007]Contained subrecords: EDID OBND MODL ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM VTCK RNAM EAMT CNTO CNTO AIDT CNAM DATA DNAM PNAM HNAM LNAM ENAM HCLR NAM4 FGGS FGGA FGTS NAM5 NAM6 NAM7 KFFZ What precisely is meant by all these errors, they may play a role in the freeze or CTD, and especially do we correct them? (if yes, how to look the reference formID involved?) For information, no such error in contrast to FNV with FNVEdit. Link to comment Share on other sites More sharing options...
rickerhk Posted February 14, 2012 Share Posted February 14, 2012 The first one, where a record is injected into another plugin, will always say 'Error: could not be resolved' when loading. Once it's loaded though, it's usually ok. The second is in Zeta so I would leave it alone. For the error in Habitats_additionnels.esp, I would open it with the Geck and fiddle with AntiGravEffect - flag it as changed and re-save it to see if the error goes away. Meilleures_perfs.esp seems to have a serious problem with the player NPC. Though the plugin may be corrupted and just reporting it as the player, because it's expecting a creature reference. Stuff like that can cause CTD, for sure. This kind of thing can also occur with compatibility patches that are the wrong version for the masters being used. Link to comment Share on other sites More sharing options...
palingenesis21 Posted February 14, 2012 Share Posted February 14, 2012 (edited) The first one, where a record is injected into another plugin, will always say 'Error: could not be resolved' when loading. Once it's loaded though, it's usually ok. The second is in Zeta so I would leave it alone. For the error in Habitats_additionnels.esp, I would open it with the Geck and fiddle with AntiGravEffect - flag it as changed and re-save it to see if the error goes away. Meilleures_perfs.esp seems to have a serious problem with the player NPC. Though the plugin may be corrupted and just reporting it as the player, because it's expecting a creature reference. Stuff like that can cause CTD, for sure. This kind of thing can also occur with compatibility patches that are the wrong version for the masters being used. Thanks 1. In fact the problem "with the NPC player" is caused by a mod that allows the player to practice Kung Fu in the attacks unarmed. ("J Black's Martial Arts mod")(...)[00:15] Background Loader: [Kung_Fu.esp] Building reference info.[00:15] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord KFFZ 5A46464B[00:15] Background Loader: Errors were found in: Player [NPC_:00000007][00:15] Background Loader: Contained subrecords: EDID OBND MODL ACBS SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM SNAM VTCK RNAM EAMT CNTO CNTO AIDT CNAM DATA DNAM PNAM HNAM LNAM ENAM HCLR NAM4 FGGS FGGA FGTS NAM5 NAM6 NAM7 KFFZ (...) But in the end, when creating the MP, the message is re-called.. 2. For Habitats_additionnels.esp, I have done again the Antigrav Effect (it is a alien antigravity pistol that added by Cheat Terminal iIn Megaton Player House).I have done again the Effect and the Spell, and I have checked the script :scn AntiGravScriptref myselfBegin ScriptEffectStart set myself to GetSelf myself.pushactoraway myself 50EndI don't know what does it means exactly but... I have the same message :(...)[00:15] Background Loader: [Habitats_additionnels.esp] Building reference info.[00:15] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345[00:15] Background Loader: Error: record MGEF contains unexpected (or out of order) subrecord ESCE 45435345[00:15] Background Loader: Errors were found in: AntiGravEffect "Suppression de la gravité" [MGEF:2A3516AD][00:15] Background Loader: Contained subrecords: EDID FULL DESC DATA ESCE ESCE Edited February 14, 2012 by palingenesis21 Link to comment Share on other sites More sharing options...
DavidYokosukaJapan Posted February 17, 2012 Author Share Posted February 17, 2012 The error appears to be coming from the pointlookout.esmIf you are certain that you have not modified that file in any way, I would just leave it alone. FO3Edit will throw some errors that really aren't.It's complaining about ArchiveInvalidationInvalidated!.bsa because that file is listed in your ini files but it can't find it in your data directory. Toggle invalidation 'on', in FOMM to get it back.rickerhk, Thank you very much! The only thing I've done is install FOMM, FOSE, FO3edit, and FWE, and haven't modified any files -- I just follow the install instructions. I'll toggle invalidation 'on', in FOMM. Thanks again -- Really appreciate it! Link to comment Share on other sites More sharing options...
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