Eolath Posted April 19, 2008 Share Posted April 19, 2008 Okay guys, I'm having a huge problem with Subspaces. I'll explain everything closely. (I'm moving actors from within a subspace, to the outside of a subspace. to be more closely, the actors start sleeping in a tower inside of a subspace, then they get out and walk along the wall, there they have to enter a door to get to the other side of the wall, to use an item at a few crops there. But they can't enter the door)I want to be able to get to the other side of a wall in the same cell, or more closely. I want NPCs to be able to get there.The only way of doing this would be subspaces.So I added a fresh subspace, I made it 500,500,500. After that I noticed one of the objects wasn't in the subspace. So I thought like ''I'll just adjust the size, NP''. So I made it 600,600,600.. Still not in it.. I kept trying, I ended up at 5000,5000,5000. The object STILL wasn't in it, neither was any of the other objects which were in the box (I could clearly see) so somehow everything wasn't added in the subspace even though the light blue box did surround it. Anyone has any idea how to fix this bug/error?Since the npcs tried getting to the other side of the door, They went in but instead of appearing at the other side they appeared at the same door again, they kept trying to get in. but they couldn't. they got ported right back to their original spot, I suspect this has something to do with the door not being in the subspace. but if anyone has any other idea's, I'd love to hear them. (Or work arounds, or suggestions - Or even better, a way to fix this ) (Btw, Subspaces are also in towers. Per example Chorrol towers, they are over the northern part of the tower so the southern part can teleport there, otherwise the npcs will try to walk up, very weird it's working there and not here. I start to think the point the NPCs get ported back to the original position is a whole other bug) Thanks for reading this through,Eolath Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 19, 2008 Share Posted April 19, 2008 I'm not quite sure what your case is, but sounds similar to something else I came across while playing with subspaces. Basically, if you have a door leading from one subspace directly to either normal space, or another subspace, NPCs will not be able to detect that there is a path from one side to the other. In short, you cannot have NPCs use any doors which are linked to the same exact exterior as their source, you need a seperate cell or worldspace between them. Furthermore, if you try to use scripting on the doors to move the actionref between the two points, to bypass the interior cell (rather than have them move through that cell), they will either get stuck in a loop, or the game will crash. Moving through the cell is a small issue, but requires that the NPC has low level processing enabled, and may look wierd if the player attempts to use the door. If you are trying to move from one side of a wall, to another, you're really forced to either use seperate worldspaces, or to use a wall portion that has a hole for a doorway. There may be other, more creative methods, but most of them are probably too complicated to be worthwhile in this instance. Link to comment Share on other sites More sharing options...
Eolath Posted April 20, 2008 Author Share Posted April 20, 2008 Thanks, I was thinking of doing it the easy way by just letting them appear at the other side of the wall, But I'd guess I have to draw the interior of the wall instead, so they'll enter another worldspace first. I'll let you know if it works, and yes. the point of the NPCs looping and me crashing eventually is exactly the problem. Link to comment Share on other sites More sharing options...
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