Thepal Posted February 10, 2012 Share Posted February 10, 2012 (edited) Hi all. I'm putting together my first actual mod, which is designed to be a Master File that can help us work together in the future. This first mod is for merchants (the next planned Master File will be a Companion one... that will hopefully let companions interact with each other). What I'm doing is creating merchant factions for a variety of goods. Modders who create items that need to be sold by a merchant will be able to place the items (through a script) into one or more of the faction containers, which will then allow the item to be sold by any merchants using the master file. This does two major things:- Modellers don't have to create a new merchant for their mod- Any modder-created merchant (using the master file) will automatically sell all mod items of the correct type the user has installed. So, lets say a modder was to make a furniture store, and utilise the Master File. If a user had that mod, and also downloaded other furniture mods made by other modders, all the furniture could be bought in that original shop. I will do up very detailed tutorials on how to utilise the Master File correctly to make things easy. My issue now is getting it right straight away. If other mods depend on it, I don't want to have to change it later on. What I need help with is deciding on what merchant factions to include. This is my current list: AlchemyAlchemy - PoisonsAlchemy - PotionsArmorArmor - HeavyArmor - LightArmor - GauntletsArmor - BracersArmor - PauldronsArmor - CuirassArmor - GreavesArmor - BootsArmor - HelmetsArmor - ShieldsArmor - IronArmor - HideArmor - ArcaneArmor - DaedricArmor - DragonArmor - DwarvenArmor - EbonyArmor - ElvenArmor - GlassArmor - OrcishArmor - SteelArmor - ImperialBooksBooks - HistoryBooks - NovelsBooks - RecipesBooks - SkillBooks - SpellBooks - SpellScrollsClass - AssassinClass - ClericClass - MageClass - ThiefClass - WarriorClass - VampireClass - WerewolfClass - ThalmorClass - OtherClothingClothing - AccessoriesClothing - AnkletsClothing - BraceletsClothing - CircletsClothing - DressesClothing - GlovesClothing - HatsClothing - JewelleryClothing - MageClothing - Lower ClassClothing - Middle ClassClothing - Upper ClassClothing - RingsClothing - NecklacesClothing - PiercingsClothing - OutfitsClothing - PantsClothing - RobesClothing - ShirtsClothing - ShoesClothing - WigsClothing - WingsClothing - ChildCompanionsCompanions - EquipmentFoodFood - CookedFood - RawFood - FruitFurnitureFurniture - LowerFurniture - MiddleFurniture - UpperFurniture - IndoorsFurniture - OutdoorsFurniture - DecorationsFurniture - CraftingFurniture - FuturisticFurniture - BedroomFurniture - StudyFurniture - DiningFurniture - ArmoryFurniture - MagicFurniture - LightingFurniture - BathroomFurniture - BarFurniture - CastleFurniture - TempleHousingHousing - SmallHousing - MediumHousing - LargeIngredientsMiscMisc - SoulgemsMountMount - HorseMount - DragonMount - OtherPetsPlantsPlants - IndoorPlants - OutdoorRace - NordRace - ImperialRace - RedguardRace - BretonRace - KhajiitRace - ArgonianRace - Wood ElfRace - High ElfRace - Dark ElfRace - OrcRace - FalmerRace - DwemerRace - ElfRace - AkaviriRace - DaedraRace - OtherResourcesResources - HideResources - IngotsResources - OreResources - GemsVehiclesVehicles - WaterVehicles - LandVehicles - AirVehicles - OtherWeaponsWeapons - AmmoWeapons - AxesWeapons - BluntWeapons - BowWeapons - LongbladeWeapons - ShortbladeWeapons - BladeWeapons - StaffWeapons - PolearmsWeapons - OtherWeapons - IronWeapons - ArcaneWeapons - DaedricWeapons - DragonWeapons - DwarvenWeapons - EbonyWeapons - ElvenWeapons - GlassWeapons - OrcishWeapons - SteelAdultAdult - ArmorAdult - BooksAdult - ClothingAdult - FurnitureAdult - Misc By creating specialisations, merchants can be set to sell a specific type of thing. The general areas can also be used to create more general merchants. Since items can be added to more than one (a new sword could go into Weapons, Weapons - Blade and Weapons - Longblade), an item would appear in any merchant's inventory that it should. If you could help me out with working out what categories/subcategories to include, that would be extremely helpful. EDIT - Adding more as I think of them Edited February 11, 2012 by Thepal Link to comment Share on other sites More sharing options...
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