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Community Master Files


Thepal

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Hi all.

 

I'm putting together my first actual mod, which is designed to be a Master File that can help us work together in the future. This first mod is for merchants (the next planned Master File will be a Companion one... that will hopefully let companions interact with each other).

 

What I'm doing is creating merchant factions for a variety of goods. Modders who create items that need to be sold by a merchant will be able to place the items (through a script) into one or more of the faction containers, which will then allow the item to be sold by any merchants using the master file.

 

This does two major things:

- Modellers don't have to create a new merchant for their mod

- Any modder-created merchant (using the master file) will automatically sell all mod items of the correct type the user has installed.

 

So, lets say a modder was to make a furniture store, and utilise the Master File. If a user had that mod, and also downloaded other furniture mods made by other modders, all the furniture could be bought in that original shop. I will do up very detailed tutorials on how to utilise the Master File correctly to make things easy.

 

My issue now is getting it right straight away. If other mods depend on it, I don't want to have to change it later on. What I need help with is deciding on what merchant factions to include. This is my current list:

 

 

 

Alchemy

Alchemy - Poisons

Alchemy - Potions

Armor

Armor - Heavy

Armor - Light

Armor - Gauntlets

Armor - Bracers

Armor - Pauldrons

Armor - Cuirass

Armor - Greaves

Armor - Boots

Armor - Helmets

Armor - Shields

Armor - Iron

Armor - Hide

Armor - Arcane

Armor - Daedric

Armor - Dragon

Armor - Dwarven

Armor - Ebony

Armor - Elven

Armor - Glass

Armor - Orcish

Armor - Steel

Armor - Imperial

Books

Books - History

Books - Novels

Books - Recipes

Books - Skill

Books - Spell

Books - SpellScrolls

Class - Assassin

Class - Cleric

Class - Mage

Class - Thief

Class - Warrior

Class - Vampire

Class - Werewolf

Class - Thalmor

Class - Other

Clothing

Clothing - Accessories

Clothing - Anklets

Clothing - Bracelets

Clothing - Circlets

Clothing - Dresses

Clothing - Gloves

Clothing - Hats

Clothing - Jewellery

Clothing - Mage

Clothing - Lower Class

Clothing - Middle Class

Clothing - Upper Class

Clothing - Rings

Clothing - Necklaces

Clothing - Piercings

Clothing - Outfits

Clothing - Pants

Clothing - Robes

Clothing - Shirts

Clothing - Shoes

Clothing - Wigs

Clothing - Wings

Clothing - Child

Companions

Companions - Equipment

Food

Food - Cooked

Food - Raw

Food - Fruit

Furniture

Furniture - Lower

Furniture - Middle

Furniture - Upper

Furniture - Indoors

Furniture - Outdoors

Furniture - Decorations

Furniture - Crafting

Furniture - Futuristic

Furniture - Bedroom

Furniture - Study

Furniture - Dining

Furniture - Armory

Furniture - Magic

Furniture - Lighting

Furniture - Bathroom

Furniture - Bar

Furniture - Castle

Furniture - Temple

Housing

Housing - Small

Housing - Medium

Housing - Large

Ingredients

Misc

Misc - Soulgems

Mount

Mount - Horse

Mount - Dragon

Mount - Other

Pets

Plants

Plants - Indoor

Plants - Outdoor

Race - Nord

Race - Imperial

Race - Redguard

Race - Breton

Race - Khajiit

Race - Argonian

Race - Wood Elf

Race - High Elf

Race - Dark Elf

Race - Orc

Race - Falmer

Race - Dwemer

Race - Elf

Race - Akaviri

Race - Daedra

Race - Other

Resources

Resources - Hide

Resources - Ingots

Resources - Ore

Resources - Gems

Vehicles

Vehicles - Water

Vehicles - Land

Vehicles - Air

Vehicles - Other

Weapons

Weapons - Ammo

Weapons - Axes

Weapons - Blunt

Weapons - Bow

Weapons - Longblade

Weapons - Shortblade

Weapons - Blade

Weapons - Staff

Weapons - Polearms

Weapons - Other

Weapons - Iron

Weapons - Arcane

Weapons - Daedric

Weapons - Dragon

Weapons - Dwarven

Weapons - Ebony

Weapons - Elven

Weapons - Glass

Weapons - Orcish

Weapons - Steel

Adult

Adult - Armor

Adult - Books

Adult - Clothing

Adult - Furniture

Adult - Misc

 

 

 

By creating specialisations, merchants can be set to sell a specific type of thing. The general areas can also be used to create more general merchants. Since items can be added to more than one (a new sword could go into Weapons, Weapons - Blade and Weapons - Longblade), an item would appear in any merchant's inventory that it should.

 

If you could help me out with working out what categories/subcategories to include, that would be extremely helpful.

 

EDIT - Adding more as I think of them

Edited by Thepal
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