darkylord Posted February 10, 2012 Share Posted February 10, 2012 I'm trying to make a copy of whirlwind shout with some other effects in it but it doesn't seem to give me the whirlwind effect that shoots you in front a few meters. Instead it simply gives the visual blue explosion but nothing else happens.When I use the original whirlwind shout or a new shout with any effects other than the whirlwind's everything is ok. They may use a different script hooked in the original whirlwind shout but I'm not sure about that... So if anyone can give me some help or any possible solutions, I would appreciate it. Link to comment Share on other sites More sharing options...
darkylord Posted February 11, 2012 Author Share Posted February 11, 2012 No replies yet ? too bad, anyway I had also try to edit the words instead of shouts but it does nothing new, the new words that include the whirlwind effect only work when I use them in the original whirlwind shout. Link to comment Share on other sites More sharing options...
Nemesai84 Posted February 18, 2012 Share Posted February 18, 2012 Hey man, im a little mystified by whirlwind shouts as well.All i wanna do is change the distance traveled by them. But it doesnt seem to be in the shout, the spell or the magic effect... Any ideas? Link to comment Share on other sites More sharing options...
darkylord Posted February 18, 2012 Author Share Posted February 18, 2012 (edited) After all I managed to make a script on a magic effect that has similar results with the whirlwind shout. Of course then you can add this effect in a voice and the voice in an other shout.What it basically does, is transferring you (not teleporting) some meters away (I have it currently at 1000 units) and a bit up too (about 100 units cause it's cool ;p). I haven't test it much but if you are going to use it, make note that it probably will have some problems like, if you use it in front of a wall, you may get through it.Here is the code of the "whirlwindlikescript" if anyone needs it : Scriptname whirlwindlikescript extends activemagiceffect ;======================================================================================; ; VARIABLES / ;=============/ float forx float fory ;======================================================================================; ; EVENTS / ;=============/ Event OnEffectStart(Actor Target, Actor Caster) forx = Caster.GetPositionX() - 1000*Math.cos(Caster.GetHeadingAngle(Game.GetPlayer())) fory = Caster.GetPositionY() - 1000*Math.sin(Caster.GetHeadingAngle(Game.GetPlayer())) Caster.TranslateTo( forx, fory, Caster.GetPositionZ()+100, Caster.GetAngleX(), Caster.GetAngleY(), Caster.GetAngleZ(), 3000) EndEvent Edited February 18, 2012 by darkylord Link to comment Share on other sites More sharing options...
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