Deleted19761User Posted May 1, 2017 Share Posted May 1, 2017 (edited) So what I am aiming to do, is to create a town portal system that: Sets a useable visual effect at the location of the player (right in front of them or adjacent)Teleports the user & companion(s) to a target destination when usedToggles the same visual effect at the target locationReturns player to the origin location once they use the townside portalClears both effects (also a light source) after returning through from town. Persists through save loads / fresh load from the game menu. (or if not, possibly a MCM menu to load the last portal location?) I know my way through the creation kit but I am just getting into papyrus, and this system is a bit more technical for someone unfamiliar with the syntax. I would appreciate some pointers and maybe just where/how I should start. I'd ultimately like for it to be well optimized and possibly not rely to heavily on the scripting, where possible for the sake of clean save games. Thanks! EDIT: I've found some useful tutorials and will be following them, I think getting the teleport setup should be easy, but setting up the VFX at a location and have it useable is where I think I will still need some help. Edited May 1, 2017 by Guest Link to comment Share on other sites More sharing options...
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