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Giving perks to npcs


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I'm trying to make a mod where players and npcs do less damage as they get more wounded. How could I go about addind scripts to npcs since addperk doesn't work? Alternately, how can I reliably modify the attack damage mult without a perk?

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You can only do this on Oldrim through scripting via SetWeaponDamage.

On SE, you can try this: Make some abilities that have magic effects attached that have "perk to apply" set to a damage affecting perk and then add the abilities to the actor, through AddSpell in a script.

Also the conditions on the abilities themselves need to check the health of the actor. On Oldrim, this condition check doesn't work, but I don't know if it was fixed in SE.

Also if you need to create your own perk, just duplicate a vanilla one and make changes from it, since completely new perks are bugged in the CK SE unless you duplicate.

Edited by Lisselli
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