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MannequinActivationTrig missing Tab: "Primitive"


Ulathar

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Hi all,

 

I have a serious problem adding useable Mannequins to my house. I looked at those Mannequins in the Player Houses in Riften and Markarth to get an idea how this works.

But when i try to rebuild this in my own cell, the "MannequinActiviationTrig" object is missing one important tab: the "Primitive" tab, where i can define a boundingbox

within which the user can use/interact the trigger/mannequin.

 

Any idea what i am doing wrong?

(i already linked/refed the trigger with the mannequin as well as with an XMarkerHeading just like in the "working examples" in the other houses).

 

 

€dit:

here is a screenshot showing how it looks like in my cell (left window) and how it SHOULD look like (right window).

i have no idea why they "behave" different oO.

left window is in my cell, right window is in the riften honeyside cell....

 

Screenshot

Edited by Ulathar
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You can't use a current MannequinActivationTrig object from the list. what you need to do is click on the mannequin, and then click the cube with the T on it at the top bar of the CK page. You then chose MannequinActivationtrig at the prompt--It will then show the primitive tab.
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