irswat Posted May 2, 2017 Share Posted May 2, 2017 (edited) In Tes5Edit the magic effect DNAM is "A blood magic spell that fires a blastwave of energy at a target doing <mag> damage. Blood spells are so potent that they harm their caster on usage."in game the mag somehow turns into a huge negative number. How can I fix this?from the wiki: magnitude = effect magnitude * Taper Weight * Taper Duration / (Taper Curve + 1)how the heck can this end up to be a huge negative number? Edited May 3, 2017 by irswat Link to comment Share on other sites More sharing options...
ErianDragonborn Posted May 3, 2017 Share Posted May 3, 2017 Can you post a screenshot of the magic effect screen?It's hard to tell without more information what exactly is going on. Link to comment Share on other sites More sharing options...
irswat Posted May 3, 2017 Author Share Posted May 3, 2017 here are pictures in game: https://www.dropbox.com/sh/zpe89bk1ch8wotf/AACTBNThGMvufWZmZrM-zZRma?dl=0I'll try to fire up creation kit, but this particular file seems to be crashing it. Link to comment Share on other sites More sharing options...
ErianDragonborn Posted May 3, 2017 Share Posted May 3, 2017 Is it a mod you've made? Or is it somewhere on Nexus? Link to comment Share on other sites More sharing options...
irswat Posted May 3, 2017 Author Share Posted May 3, 2017 It's Phendrix Magic Evolved. It's on the nexus. Link to comment Share on other sites More sharing options...
irswat Posted May 3, 2017 Author Share Posted May 3, 2017 fixed. mighty magick had some scaling options in the MCM menu. for some reason the shout scaling options did this. Link to comment Share on other sites More sharing options...
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