nikashubaiton Posted May 3, 2017 Share Posted May 3, 2017 Hey guys, (I feel like I only come here for help, so sorry for not being much of a community member) I've made a few interior playerhomes now, and although I'm satisfied with my progress they still feel incomplete, because of one issue- I can't send my companions to them to hang out. I've looked into registrator2000's "companions go home" script, but as I've pretty much never done any scripting, I can't make heads or tails of what I'm supposed to do with it. I want to take the script they have, and simply input my own locations into it, but I don't know if that's entirely possible. Here is the portion of the script I'm assuming I need to use Function Plate()Actor CompanionActor = followersscript.GetScript().Companion.GetActorReference() If (CompanionActor)HomePlate(CompanionActor)ElseDebug.Notification("You don't have a companion right now.")EndIfEndFunction Does anyone have any idea? I'm not sure if I'm even right, or how I'd get it done. If there's a way to simply make an interior workshop accept settlers and followers, that would also be really cool too. Thanks for any help given! Link to comment Share on other sites More sharing options...
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