Fatom Posted June 20, 2017 Author Share Posted June 20, 2017 What do you mean by "I am stuck"? The tool usage says the following, if that's more clear. Instead of single .kf and animation hkx files you can provide folders that contain multiple files. Usage: hkxcmd ConvertKF [-opts[modifiers]] [skel.hkx] [anim.kf] [anim.hkx] Convert Gamebryo KF animation to Havok HKX animation If a folder is specified then the folder will be searched for any projects and convert those. <Options> skel.hkx Path to Havok skeleton for animation binding. anim.kf Path to Gamebryo animation to convert (Default: anim.hkx with kf ext) anim.hkx Path to Havok animation to write Well actually I solved that problem by watching other videos.but I am now stuck at the point where 3ds Max has the "improper file format" message when I try to import the .kf files. I already have the niftools installed Link to comment Share on other sites More sharing options...
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