cis190 Posted February 10, 2012 Share Posted February 10, 2012 when I make a armor mod and package it for steam 3 files are made .bsa .bsl and .ckm, (also a .esp file is made of course), but the problem is, is that its not packaging nether the texture files nor the mesh files and it makes my guy turn invisible, in the arcive box right after I click "upload plugin and archive to steam" it shows all the files that I was using with the mod but when I go and upload it, it doesn't work.... Also if I make a archive only mod it just doesn't work even though I put the texture and mesh files in the archive and upload it. What Im I doing wrong? I really don't see where I went wrong because I did just like the instructions tell me to on there site. Link to comment Share on other sites More sharing options...
David Brasher Posted February 10, 2012 Share Posted February 10, 2012 If Steam Workshop is not working for you, you could manually package your file and upload it to TES Nexus or Planet Elder Scrolls instead. Link to comment Share on other sites More sharing options...
cis190 Posted February 10, 2012 Author Share Posted February 10, 2012 If Steam Workshop is not working for you, you could manually package your file and upload it to TES Nexus or Planet Elder Scrolls instead. lol i know that's what I have been doing but I wanted to try out steam and have my mods there too. Its becoming a pain in the @$%, does no one know what what my problem is with it...? Link to comment Share on other sites More sharing options...
Sunnie Posted February 10, 2012 Share Posted February 10, 2012 The Archiver packaged up all my arrow assets just fine. When you use that option, you should be presented with a list of assets that the mod uses, which should be in proper folders in your data folder path. Highlight all the asset files and click OK, that should create a bsa that has your mods specific assets. Link to comment Share on other sites More sharing options...
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