phayze81 Posted February 10, 2012 Share Posted February 10, 2012 Hi all, I really didn't want to have to resort to publicly begging for help, but I'm afraid that I'm just at my wits end. :( I've spent waaay too long frustrating myself to pieces trying to work this out, but this scripting business is just too far over my head right now. So here's the short version: I want to create a player-craftable object (an "inert dwemer spider") that can be dropped into the worldspace and when activated will disappear and leave a specified actor (a friendly dwemer spider) in its place. Most of the basic CK parts of that are easy, and I've already got the basic framework of the system worked out, but I just can't wrap my head around the scripting. I don't think it sounds very difficult, and I've been trying to work through the tutorials on the wiki to help me figure out the syntax, but the examples don't seem to be pointing me in the right direction. From what I've managed to figure out, the script should look something like this: Event OnActivate(ItemID.placeactoratme(actorID), ObjectReference ItemID.delete)endEvent ....I think. I know it's wrong, but I feel like I'm close and just not getting something obvious, and important. I'd be really really grateful to anyone who can help me out with this and keep from pulling out what's left of my hair. :D Thanks!-Phayze Link to comment Share on other sites More sharing options...
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