PSDaniel Posted February 10, 2012 Share Posted February 10, 2012 I made a mod that involves collecting a certain item. This item is an existing mesh (clutter/quest/barenziahsjewelrybox.nif) with a different texture. A couple of downloaders asked if I could make the items placeable. But when I try to place the item (by dropping it) it just floats in the air. I supposed the mesh doesn't include collision data. Does any one know how to add this collision data? (Sorry if I'm not clear enough, English is not my first language.) Link to comment Share on other sites More sharing options...
mjy Posted February 11, 2012 Share Posted February 11, 2012 I made a mod that involves collecting a certain item. This item is an existing mesh (clutter/quest/barenziahsjewelrybox.nif) with a different texture. A couple of downloaders asked if I could make the items placeable. But when I try to place the item (by dropping it) it just floats in the air. I supposed the mesh doesn't include collision data. Does any one know how to add this collision data? (Sorry if I'm not clear enough, English is not my first language.) u need to do it as if it was a sword u were replacing, through nifskop, there are a lot of tutu got a static mesh and want it to havok on it, [i think its called havok], anyway u want a none moving item to be able to move around, like a apple,etc best thing , u need to do first is pick an item that has the havok collision to match your item, then do it as u would replace a sword, u don`t want to replace it with a sword as the collision will not match, and might be weird ingame, rolling,dropping it ,etc Link to comment Share on other sites More sharing options...
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