zerther Posted February 10, 2012 Share Posted February 10, 2012 (edited) http://www.creationkit.com/Bethesda_Tutorial_Optimization Locate the "NorHallBg1way01" reference closest to the dungeon entrance. (okay)Ctrl+F to replace this with a "X" object (Ctrl+F okay... replace it, okay. X object? wait... what?)Make sure Markers are toggled on ("M" hotkey) (okay)Adjust the dungeon and navmesh to snap with the new stair (okay)Check carefully for any seams introduced by the adjustment. (okay) The idea in that instruction is to prevent line of sight to the cave entrance. Buuut... everything up to that point has been clear... Replace a piece with an X object? Are they referring to "X" as a variable, any object I choose. Also, if I select all the objects in the cave section and move them, they unalign themselves with the grid of the rest of the level.. even using shift+Q wont match it up again... I'm kinda stumped atm about how to elevate the entire cave spot with all the ambush objects, and reconnect it. Edited February 10, 2012 by zerther Link to comment Share on other sites More sharing options...
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