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Help with Scaled Spells


Maceon

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I'm trying to scale a Spell with Alteration skill level.

 

What is the easiest way to scale the effects of the spell to Alteration skill level?

 

 

If it helps, the ability is a copy of the ward spell but has been switched to the alteration tree. It starts at 30% damage reduction and needs to scale .5% per alteration skill level.

Edited by Maceon
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I'm assuming you just want to scale a single spell.

 

Within the spell when you'll need to need to setup multiple magic effects conditioned on GetBaseActorValue alteration. You'll probably want to break it up in to section like every 2 points or 5 point otherwise you'll need a lot of them and honestly I don't know if it won't cause problems with a bloated record.

 

The magic effect is probably cumulative so it should be pretty straight forward:

  • Base damage reduction effect, no conditional
  • additional damage reduction effect, conditioned on GetBaseActorValue alteration > #
  • etc...

 

If that doesn't work as expected you'd probably need to explicitly define the reduction at each BaseActorValue.

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As far as I can tell, the only way to do it would be to define the percentile reduction at each alteration level. I'm also fairly sure that the only way to modify incoming damage is with perks (I know nothing though).

 

I've decided instead on just a base value, because I don't feel like creating 100 Perks + 100 MGEF for one spell.

 

Your post was very helpful though (kudos), thanks!

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