Maceon Posted February 10, 2012 Share Posted February 10, 2012 (edited) I'm trying to scale a Spell with Alteration skill level. What is the easiest way to scale the effects of the spell to Alteration skill level? If it helps, the ability is a copy of the ward spell but has been switched to the alteration tree. It starts at 30% damage reduction and needs to scale .5% per alteration skill level. Edited February 10, 2012 by Maceon Link to comment Share on other sites More sharing options...
Maceon Posted February 11, 2012 Author Share Posted February 11, 2012 Can anyone help me out? This is still giving me trouble :( Link to comment Share on other sites More sharing options...
Ocyris Posted February 11, 2012 Share Posted February 11, 2012 I'm assuming you just want to scale a single spell. Within the spell when you'll need to need to setup multiple magic effects conditioned on GetBaseActorValue alteration. You'll probably want to break it up in to section like every 2 points or 5 point otherwise you'll need a lot of them and honestly I don't know if it won't cause problems with a bloated record. The magic effect is probably cumulative so it should be pretty straight forward:Base damage reduction effect, no conditionaladditional damage reduction effect, conditioned on GetBaseActorValue alteration > #etc... If that doesn't work as expected you'd probably need to explicitly define the reduction at each BaseActorValue. Link to comment Share on other sites More sharing options...
Maceon Posted February 11, 2012 Author Share Posted February 11, 2012 As far as I can tell, the only way to do it would be to define the percentile reduction at each alteration level. I'm also fairly sure that the only way to modify incoming damage is with perks (I know nothing though). I've decided instead on just a base value, because I don't feel like creating 100 Perks + 100 MGEF for one spell. Your post was very helpful though (kudos), thanks! Link to comment Share on other sites More sharing options...
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