Domius Posted February 10, 2012 Share Posted February 10, 2012 (edited) Hi everybody! I had an idea for a mod when I was still playing Oblivion and even tried to make it. But then I experienced a problem that I couldn't overcome so my enthusiasm faded and I quit. Now I tried again to make this mod but I'm having the exact same problem. I wanted the player to come to an imperial fort-style "dungeon", which is actually an inside of an old, ruined castle. The road is blocked by rubble, but the player finds a hole in a floor in one of the corridors and gets to caves below the castle. I thought it should be easy, but no, apparently I would have to edit a mesh of the specific corridor element... And I attempted to do that but failed. Not only my understanding of Blender is very limited (I have only done a couple of tutorials and even that seemed hard to me) but also Skyrim is still fresh and not all tools are fully compatible with it. I tried for a couple of hours, mainly using this tutorial: http://skyrim.nexusmods.com/downloads/file.php?id=3790, which worked to some extent, and I even succeded to make changes I wanted... but screwed up something on the way (PIC). Of course I'm not saying that you should do my work... But if anyone here has already figured the whole process out, it shouldn't be much work for him (or her). I'm using dungeon\imperial\smallhall\imphall1way01.nif mesh and all I need is a simple hole that the player can fall through (LIKE HERE, colored red). If anyone would be kind enough to help me I would be very grateful, really. PS. If there is some way to do that whole thing without messing with meshes, just tell me. I know that you can do something like that in caves but I haven't found a way to do that in the Imperial Fort kit. EDIT: I guess this whole collision detection thing should be changed in order to let the player fall down. I really have no idea about that. Edited February 10, 2012 by Domius Link to comment Share on other sites More sharing options...
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