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CK Torches


azade

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Hello.

 

I am currently building a smaller adventure mod in CK to get more familiar with the program.

I used to mod in TESCS, so I'm not totally new to this, but it was some years ago.

 

Now to the question. I am trying to place a Torch (but not a wall fastened one) that the player will be able to pick up and use. However the torch must not be lit while it's placed in the cell.

 

Problem is that I can't find any such object in the CK. The closest I found was "Torch01", which unfortunately is a lit torch.

I am sure however that there must be a way to place an unlit torch- because I if you drop a torch in-game, it will be unlit.

 

Anyone got any suggestions? It would be much appreciated. I'm hoping that I just overlooked some more advanced setting or such.

 

Thank you :)

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Hello.

 

I am currently building a smaller adventure mod in CK to get more familiar with the program.

I used to mod in TESCS, so I'm not totally new to this, but it was some years ago.

 

Now to the question. I am trying to place a Torch (but not a wall fastened one) that the player will be able to pick up and use. However the torch must not be lit while it's placed in the cell.

 

Problem is that I can't find any such object in the CK. The closest I found was "Torch01", which unfortunately is a lit torch.

I am sure however that there must be a way to place an unlit torch- because I if you drop a torch in-game, it will be unlit.

 

Anyone got any suggestions? It would be much appreciated. I'm hoping that I just overlooked some more advanced setting or such.

 

Thank you :)

 

 

I just figured this out shortly after searching for the answer and finding this unanswered post. I thought I'd share how to do this. Duplicate the "Torch01" object ( I named mine Torch02) then double click the object in the Object Window and you'll see a window with the option in the top right. It says Off by Default. I believe that The cell has to load for it to actually be off. But I haven't tested this yet.

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