Guest deleted1497950 Posted February 11, 2012 Share Posted February 11, 2012 I am trying to create a new piece of clothing/armor using the simple copy/paste method of nifskope (i.e. moddifying the textures of an existing set of armor and pasting it onto a stock body such as dimonized or CBBE). When I import the modified dimonized NIF into the skyrim data folder and load it on the creation kit or the game itself, it no longer matches up with the hands, feet, and neck seams though, like it should, or like it did before I modified them, and there is a slight noticeable gap or overlap in each seam. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Guest deleted1497950 Posted February 11, 2012 Share Posted February 11, 2012 I have partially resolved this problem on my own, thanks to no one ;) I could have explained my problem better though. I had only created the first set of armor [armor_0] of the two that each armor is required to have to enable the weight sliders to work [armor_0 and armor_1]. So, when I attached the piece or armor I had created to an outfit to be worn by an NPC/person, and then placed that outfit on the NPC/person, the armor had a default weight slider of 0, while the NPC/person's head, feet, and hands were set at a different weight slider value (in this case 60) creating the gap. For a quick fix all I needed to do to fix the problem was adjust the weight slider of the NPC/person to match the armor value of 0 (or 100, if it had been the other set of armor [armor_1]), which is done in the weight box in the traits tab of the selected actor/NPC in the creation kit. That's a temporary fix with limitations though. Now I am just trying to get the sliders to work on the piece of armor so that I can have intermediate values of weight rather than only either 1 or 100. I think the information to accomplish this is probably readily available though. Link to comment Share on other sites More sharing options...
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