Cybordania Posted May 4, 2017 Share Posted May 4, 2017 Here's the story. Last night, 5-3-17, was going to label some boxes for storage in game and couldn't find my pre-made labels anywhere in workshop menus even though some original boxes still had original labels on them in game. Now i'm no expert but I do know that those labels wouldn't be there unless the resources to create them were still in game. So I d/l'ed an older mod that I loved but no longer seems to work correctly, ALL DLC Building independent patch - Nuka World by lathspell and sure enough there were the missing labels as well as other missing items that i have no access to outside of having "All DLC" mod active. I know, just put that mod in and run with it right? well tried that and Decorations menu disappears from main screen but stays visible on SKE menu. odd huh? Tried fixes to bring it back but only returned when "All DLC" was removed. After all that up there here's my question, "Is there anyway to start new toon without mods and only game DLC at first and then slowly adding and checking each mod to find my "covering" mods culprit WITHOUT screwing up my other toons full (273 plugins) mod layout?" I ask because I have read that removing mods mid game can have interesting results to say the least. Figure new start would be easiest way to find issues. I have a ton of building mods which i really like. Been playing with some to learn modding and eventually trimming and combining where I can to reduce esp limit, at limit and beyond now. Yet after the above fiasco it distresses me that I'm losing some vanilla items that I would like to have in game. Any help or suggestion would be appreciated. Thanks Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 4, 2017 Share Posted May 4, 2017 I'm no expert but it would probably be better to use FO4Edit to see which mods are conflicting then creating a patch to resolve the conflicts then start a new game once that is done.much less risk of corrupting your save Link to comment Share on other sites More sharing options...
ReaperTai Posted May 5, 2017 Share Posted May 5, 2017 Zog has very good advice. If you feel you need to do a fresh game then yes it is possible. In NMM there is an option under the plugin tab to disable all active esp files. It wont change the load order or "activated" mark on mod list but does turn it off. Alternately you can just launch from the normal fo4 launcher if not using any from beth.net (have to disable those in game menu) and it should launch without mods (except texture changes like grass mods that have no esp). I do this for clean test starts. Link to comment Share on other sites More sharing options...
Cybordania Posted May 7, 2017 Author Share Posted May 7, 2017 Well Zog, I went ahead and gave FO4Edit a shot. Obviously I still have a lot to learn. Bottom line, I had it working fine for a bit. Fix some, check game, rinse and repeat. Weeeell, somewhere along the way I hit the "idiot" button and bam, game over. Epilogue, reload game, check all mods and pray. Luckily it worked. Back up and playing. Still CTD out of the blue at times and still can't see missing items without that older mod. Oh well. I'll take what I can get while learning more about the bones of modding. heh heh Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 7, 2017 Share Posted May 7, 2017 glad you've got it working.you could try sleeping in the sanctuary bunker for a few days without exiting the bunker to give the game a chance to reset cells and things in the background. that sometimes fixes some of the silly crashes that happen Link to comment Share on other sites More sharing options...
Cybordania Posted May 7, 2017 Author Share Posted May 7, 2017 WTH, i'll give it a shot too. Every lil bit helps right? heh heh Link to comment Share on other sites More sharing options...
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