foamyesque Posted May 4, 2017 Share Posted May 4, 2017 So here's my problem: I'm creating mannequins that can be set aflame, and I want to make the world react appropriately. I have some AI packages designed, which work fine in the case of a single mannequin being burnt, but I'd like to extend this to handle several simultaneous events. The massive amount of data replication needed if I were to do so by creating separate quests for each actively burning mannequin has me looking for alternatives. The first thing I thought of was feeding a dynamically updated FormList to a Find procedure's TargetSelector. However, this doesn't seem to work; the Find procedure finds nothing and the rest of the package consequently fails. It successfully executes if I give it one specific reference, but that doesn't help meet my goal. Anybody have thoughts? Link to comment Share on other sites More sharing options...
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