Jump to content

FPS drop in Large Constructed Cells


FromTheSky

Recommended Posts

I have a really outdated CPU but I can run Skyrim just fine. How ever the mod I'm working on consists of a few Large interior cells, meaning that they have many areas and many static objects. I experiance lag when my characters screen turns to the areas that I know from having built it have many static objects in that direction.

 

Is this the reason many Cells are low in content? Or is it merely that my 1.6 Dual Core Processor can't handle that much data where as other more common and faster CPUs may not experience such a decrease in frame rate? I worry that my mod will be inaccessible to others who might enjoy it if CPU power is not the only issue. Any help or advice please..

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...