balefiredragon Posted February 11, 2012 Share Posted February 11, 2012 I just downloaded the creation kit, and whenever I start it up I get all these warnings: MASTERFILE: ===========================================================MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoringMASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ShipTrapdoor01MinUseHidden' (00061435)Ref: '' (00099315)Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C) See Warnings file for more information.MASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'AutoLoadDoor01' (00031897)Ref: '' (00015E1D)Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C) See Warnings file for more information.MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'AutoLoadDoor01' (00031897)Ref: '' (0001779F)Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C) See Warnings file for more information.MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'WRShackDoorMinUse01' (000FE471)Ref: '' (0006767F)Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C) See Warnings file for more information.MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'dunda14PortalDoor01' (0003DC41)Ref: '' (0003DC3F)Cell: 'DA14Interior' (0003D62B) See Warnings file for more information.MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'AutoLoadDoor01' (00031897)Ref: '' (00015D12)Cell: 'WolfskullCave01' (000151F6) See Warnings file for more information.MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ImpDoorSingleLoad01' (0004203A)Ref: 'HelgenKeep01btoExteriorREF' (000909D2)Cell: 'HelgenKeep01' (0005DE24) See Warnings file for more information.MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ImpDoorDoubleLoad01' (000439C4)Ref: 'HelgenKeeptoExterior01REF' (0005DF95)Cell: 'HelgenKeep01' (0005DE24) See Warnings file for more information. Does any of this cause any problems? I loaded in to all these areas in game, and everything seems fine. Link to comment Share on other sites More sharing options...
JDFan Posted February 11, 2012 Share Posted February 11, 2012 No it shouldn't and these errors are happening to everyone --- Seems there are some problems with door placements in the original game files that were not corrected so the CK warns you about them each time it is loaded but they do not seem to cause any problems other than making you used to ignoring errors which is not the best practice to get used to !! Link to comment Share on other sites More sharing options...
balefiredragon Posted February 11, 2012 Author Share Posted February 11, 2012 Thanks! Link to comment Share on other sites More sharing options...
rabidNode Posted February 11, 2012 Share Posted February 11, 2012 the nav mesh is the only one that can cause some issuesnow that I look through the game from the kits end and then through armors and mistags and the lack of optimization. I have to say the kit and the game are most incomplete tes game I have ever used or played. Link to comment Share on other sites More sharing options...
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