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vector <T> too long


zdzichorowerzysta

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Hey, For some time i struggling with a problem, i decided to ask some1 for help

 

First of all, i import skeleton.nif, then making animation. After that, when i export animation to .KF, all is good, but when i add some notes, i have error while exporting

 

http://i1104.photobucket.com/albums/h333/izomuli/th_1-6.jpg

 

http://i1104.photobucket.com/albums/h333/izomuli/th_2-5.jpg

 

This is because plugin isn't flawless, or i do something wrong?

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OK You don't need to add notes to a human or npc animation.

I think the plugin maker only used monsters, that's why he says to include notes.

 

But for human animations the start and end notes are there already when selecting the Root bone. You can move the notes if you want to shorten or increase the length of the animation sequence.

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Animations wouldn't work for me when exported from 3dsmax 2012. no data in nifskope.

 

Turn only these on:

mesh:

-generate strips

-collapse transforms

-zero transforms

Skin modifier:

-Export skin

-enable multiple

-generate partition

Miscellaneous: untick everything

export: untick everything

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