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So I see a few mods with teleporter doors that aren't actually doors. For example, one of the college of whiterhold's remakes has teleporter shinies to all the major holds of skyrim. How does one make one of these in their mod? I'm trying to make a shiny teleporter to Whiterun. I tried just changing the model of a door- and setting the markers to link up from my mod house to whiterun- but in game, when I approach my new altered modeled door, nothing happens even though there are yellow door markers where they should be, linked like normal door markers. Is it because I changed the model of the door?

If so- how can I make something other than a door- a teleport door or load door?

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Hi Ravena,

 

I just went and tested it, with converting a door to a lantern. It worked for me, on a short test, where one lantern was at Fort Greymoor and the other was inside the Bannered Mare.

 

My guess is something is wrong, either in the model used, or in the teleport settings.

 

Here's what I did...forgive me if you've already done this

 

Open CK, set up mod, blah blah...

 

Find and open an object you want to use for the door. I used the static lantern with lit candle. Highlight and copy the model filepath.

Find and open a load door. I used FarmhouseLDoor01

Press the button to edit the model of the load door, and click through until you get to your meshes folder. Instead of selecting a mesh, paste the object's file path into the bar where you'd choose a mesh.

Make sure you see the correct object appear, Ok your way back to the form, and close and save it with a unique name. (Don't hit NO, or it will change every door in the game into your object. As a safer alternative, instead of opening the load door, you could right-click and duplicate it, and then edit the model of the duplicate. If you save that the wrong way, worse case is you'll have an extra, unused door in ck.)

Now you should have a unique named load door disguised as some other item, in my case a lit lantern.

Place one in your home, then double click on it and keep the open box up, while you navigate to wherever you wanted to put the other. Place the 2nd "door," then go to the still-open box from the first placed door. Click the "teleport" tab, check the teleport box on it, and click to select the reference in the window. It should give you a small set of crosshairs. Point them at the door you're facing and double click. It should autofill that location into the box.

If you don't have markers on, press M to make sure your yellow boxes are right. Position the one near you, then double click it and it will ask if you want to see the other locaton. Say yes, and you'll be back at your starting point.

Save, go in game, and you should have two working doors that look like something else. You shouldn't have to change the destination names. For example, the one at home should already say either "Open Skyrim" (if you're landing outside,) or something like "Open Dragon's Reach" if you're landing there. The one at Whiterun should already say "Open (home name)" without further adjustment.

 

If you've done all this and it's not working for you, check the position of your markers. If they're sunk too far in the ground, or into the wall, you may get intermittent contact, for lack of a better word.

 

This also works outside-to-outside, ie: a "door" at the base of a ship's mast, which teleports you to the crow's nest at the top of the mast, or at the base of a tree that takes you up top.

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Thank you SO MUCH for this. I did do that, almost exactly how you said and It didn't work. BUT the fact you went and checked it out is really special. Thanks. I'll try again with the farm door. I used the TelVanni door. Maybe my yellow markers were not right. I had them pointing the right way and setting on top of the ground....
However I used the 'ash spell' static display- but maybe I should use a more 'solid not animated static'? I'll go experiment again! Hopefully if I can get it to work you'll see my house on the nexus :P

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Sounds good. I can't wait to see it.

 

Yes, definitely easier to experiment with a basic static. Since we know the candle lantern with candle works, try that and when you get it going, then just redo the file path to whatever model you want to use. If it stops working, you know that's the issue.

 

You can also take something that's not a static, like a shield or helmet, and make it static by the same method. Duplicate a static lantern (without light or snow, just the plain immovable one) and past the helmet's model file path into it, save with a unique name. Then you can make displays at home or whatever, that won't move when bumped or shouted at.

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IT WORKS!

And...Oh my goodness you're right. I didn't even think about that! ....you know what that means? I'm going back in CK to change some of my displays now to make them look better, more polished- and not moving! Thanks so much for that tid bit! I'll try to upload this thing tonight :) I just want to make sure it's ok first!

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Thanks for your help! I uploaded the mod!

I do not know how to make it so I can have the "upload using NMM" button though....It's zipped in a RAR file- which Nexus took, but I think I have to put it in some different format for nexus to actually upload it with mod manager?

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I just downloaded it, and I'll try to play it this weekend. I think I have Better TelMythrin waiting to be put in anyway, so maybe i'll couple them and give solstheim some love this playthrough.

 

The "download with NMM" and "download manually" buttons are there, just FYI, and you've already gotten an endorsement. From the pics, it looks very nice.

 

There's another trick I should have mentioned earlier, and I'm sorry I didn't think about it. You can take a static stack of firewood, for example, copy the model filepath, and paste it into a duped container form, like EndTable01, to give you a stack of firewood, which is actually a container to hold however much firewood you want. (Or other items.) There are tutorials about building containers in creation kit, with collision cubes and all, but I've had bad luck with them. If you are interested, look for a youtube tutorial about static mashups, by elianora, and you will be able to use nifskope to make your own combinations of game items into a model you can use to mask a container, such as a basket full of bread loaves, etc.

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I never thought of the firewood thing!!! Thanks SO MUCH you've been extremely helpful! Like, Seriously. I might update some things in the house a little later. I used a lot of collision walls in this house and they seem to work but the 'making a havoc item static' and the 'make items storage' might change that when I get around to updating it. Elianora's stuff is always so detailed and pretty. I tried to add enough clutter without it being too stuffed with things. If you find any problems in the house could you let me know :) Thanks!

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