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Problem with face/body textures


bablo

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Question about the Creation Kit: when making a simple face mod that only changes the hairstyle of Lydia, I'm getting a mismatch between body and head skin color. Very obvious. Very ugly. What's going wrong?

 

It's probably something very simple (i'm an absolute beginner), but I've tried everything the last few hours and I'm not getting this straight. I haven't changed any skin colors in the "Character gen parts" tab. I'm using Bella's better female mod in combination with Coolsims hair pack: that might have something to do with it. I dunno.

 

 

See picture showing the result.

Edited by bablo
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Allright, I just removed all my mods and used my plugin with vanilla Skyrim: still the same problem. As soon as you change any of the facial features of an npc, you get this skin color mismatch.

 

This seems like a serious problem that very many people should have encountered by now. Why can't I find any posts on this subject?

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This should work in your case of an editted NPC but it does not work for newly created characters.

 

Here's a technique that helps when modifying an NPC from the

 

base game.

•Locate some pre-existing NPC. I chose Hadvar.

 

•Edit the Actor > Character Gen Parts tab. I decided to make a

 

drastic lip color change

 

•Click MaleHeadNord_Lips.dds in the left-sice "Face Tint

 

Layers" list

 

•Click "Select Color" - choose something extreme, like a neon

 

green

 

•Slide "Interpolation Value" all the way to the right (1.0)

 

•Click OK

 

•In the Object Window, find the base Actor you've just edited.

 

•With the Actor(s) selected, press ctrl+F4. Click "Yes" when

 

prompted to export.

 

•This will create a DDS and a TGA in ...\Syrim\data\Textures

 

\Actors\Character\FaceGenData\FaceTint\Skyrim.esm

 

•Note: The TGA is not really neccessary, as the DDS should be

 

uncompressed.

 

•With these textures in place, run the game and test your NPC.

 

Note that the plugin changes need not be saved.

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  • 9 years later...

This should work in your case of an editted NPC but it does not work for newly created characters.

 

Here's a technique that helps when modifying an NPC from the

 

base game.

•Locate some pre-existing NPC. I chose Hadvar.

 

•Edit the Actor > Character Gen Parts tab. I decided to make a

 

drastic lip color change

 

•Click MaleHeadNord_Lips.dds in the left-sice "Face Tint

 

Layers" list

 

•Click "Select Color" - choose something extreme, like a neon

 

green

 

•Slide "Interpolation Value" all the way to the right (1.0)

 

•Click OK

 

•In the Object Window, find the base Actor you've just edited.

 

•With the Actor(s) selected, press ctrl+F4. Click "Yes" when

 

prompted to export.

 

•This will create a DDS and a TGA in ...\Syrim\data\Textures

 

\Actors\Character\FaceGenData\FaceTint\Skyrim.esm

 

•Note: The TGA is not really neccessary, as the DDS should be

 

uncompressed.

 

•With these textures in place, run the game and test your NPC.

 

Note that the plugin changes need not be saved.

Thanks!

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