bablo Posted February 11, 2012 Share Posted February 11, 2012 (edited) Question about the Creation Kit: when making a simple face mod that only changes the hairstyle of Lydia, I'm getting a mismatch between body and head skin color. Very obvious. Very ugly. What's going wrong? It's probably something very simple (i'm an absolute beginner), but I've tried everything the last few hours and I'm not getting this straight. I haven't changed any skin colors in the "Character gen parts" tab. I'm using Bella's better female mod in combination with Coolsims hair pack: that might have something to do with it. I dunno. See picture showing the result. Edited February 11, 2012 by bablo Link to comment Share on other sites More sharing options...
bablo Posted February 11, 2012 Author Share Posted February 11, 2012 Allright, I just removed all my mods and used my plugin with vanilla Skyrim: still the same problem. As soon as you change any of the facial features of an npc, you get this skin color mismatch. This seems like a serious problem that very many people should have encountered by now. Why can't I find any posts on this subject? Link to comment Share on other sites More sharing options...
Jupitus Posted February 11, 2012 Share Posted February 11, 2012 This should work in your case of an editted NPC but it does not work for newly created characters. Here's a technique that helps when modifying an NPC from the base game.•Locate some pre-existing NPC. I chose Hadvar. •Edit the Actor > Character Gen Parts tab. I decided to make a drastic lip color change •Click MaleHeadNord_Lips.dds in the left-sice "Face Tint Layers" list •Click "Select Color" - choose something extreme, like a neon green •Slide "Interpolation Value" all the way to the right (1.0) •Click OK •In the Object Window, find the base Actor you've just edited. •With the Actor(s) selected, press ctrl+F4. Click "Yes" when prompted to export. •This will create a DDS and a TGA in ...\Syrim\data\Textures \Actors\Character\FaceGenData\FaceTint\Skyrim.esm •Note: The TGA is not really neccessary, as the DDS should be uncompressed. •With these textures in place, run the game and test your NPC. Note that the plugin changes need not be saved. Link to comment Share on other sites More sharing options...
bablo Posted February 11, 2012 Author Share Posted February 11, 2012 Thanx Jupitus. It indeed only works for edited NPCs, not for created ones. But still, it's a start... Link to comment Share on other sites More sharing options...
sDemols Posted February 13, 2021 Share Posted February 13, 2021 This should work in your case of an editted NPC but it does not work for newly created characters. Here's a technique that helps when modifying an NPC from the base game.•Locate some pre-existing NPC. I chose Hadvar. •Edit the Actor > Character Gen Parts tab. I decided to make a drastic lip color change •Click MaleHeadNord_Lips.dds in the left-sice "Face Tint Layers" list •Click "Select Color" - choose something extreme, like a neon green •Slide "Interpolation Value" all the way to the right (1.0) •Click OK •In the Object Window, find the base Actor you've just edited. •With the Actor(s) selected, press ctrl+F4. Click "Yes" when prompted to export. •This will create a DDS and a TGA in ...\Syrim\data\Textures \Actors\Character\FaceGenData\FaceTint\Skyrim.esm •Note: The TGA is not really neccessary, as the DDS should be uncompressed. •With these textures in place, run the game and test your NPC. Note that the plugin changes need not be saved.Thanks! Link to comment Share on other sites More sharing options...
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