BloodyStigmata Posted May 6, 2017 Share Posted May 6, 2017 I'm trying to get one of my custom followers to equip an Elder Scroll on their back, like Serana does. Since the Elder Scroll she wears counts as unplayable ammunition, I made a duplicate with a different form ID, and now I'm trying to figure out how to force-equip it on one of my custom followers. It's in their inventory, but I can't get them to equip it in game. (I'm not worried about them using it since the character uses unarmed) The papyrus script "DefaultEquipItemOnLoad" only has options for weapons and armor, not ammo. Does anyone have a method I can use to get it working? Link to comment Share on other sites More sharing options...
Ghaunadaur Posted May 8, 2017 Share Posted May 8, 2017 (edited) Add a property for ammo?Ammo property AmmoToEquip Auto if (AmmoToEquip != None) Self.EquipItem(AmmoToEquip, preventRemoval, silent) EndIf Or better make your own script, rename it. It's not ideal to change the original script. Edited May 8, 2017 by Ghaunadaur Link to comment Share on other sites More sharing options...
BloodyStigmata Posted May 8, 2017 Author Share Posted May 8, 2017 Yeah scripting isn't my cup of tea. But the good news is I figured out an easier way. I just extracted the mesh from the BSA and used it to create an armor instead. That was whole helluva lot simpler than what I was trying to do. Link to comment Share on other sites More sharing options...
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