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need help with massive project


masamune30

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I want to make it possible to play as dragons, yes there are threads for requesting this but i dont belive there are any threads for the development of this. i need serious help with this as im not the most experienced modder and i cant model or retex for my life.

 

the current goal is to have a half dragon race and a full dragon race. this is to end the debate about how to implement this ive seen on other threads.

 

if you are willing to help post and say what you are willing/able to do.

PLEASE: DO NOT POST SAYING THIS IS A GOOD IDEA OR SOMTHING, I WANT TO KEEP THIS THREAD MOSTLY TO DEVELOPMENT. if you really want to i guess i could make a seperate suggestions thread but not for a while.

 

 

for full dragons:

Progress:

well i started a thread, that count?

 

 

Issues:

i tried checking the playable box under dragon, game ctds whenever you select it in the customization menu

 

ToDo list:

control mapping. il do this if somone tells me how

flying, how it works, i belive that it sets beacons in the air that the dragon follows but im not really sure.

customization menu. we dont all want to look like the same default dragon. this is where im hopeless, i need somone to create textures for this

storyline. its kinda hard to fit through half the doors in the game as a dragon so we will need to eventualy develop a completly new storyline.

air fighting with other dragons. just flying around and burning stuff is too easy.

new attribute and shour mechanics. if somone explains how to change this il do this

 

 

for half dragons:

Progress:

 

 

Issues:

making them fly will be annoying

 

ToDo list:

animations.

models. adding wings to an argonion will be a good start.

textures. the wings need to be customizable

possibly a new storyline.

attributes.

 

 

People helping:

Me

Rosenzweig

 

 

 

i will check this thread once a day at the least and update this with new information.

 

ps: i cant spell and i know that.

Edited by masamune30
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I'm just a lonely little programmer, but this looks like a fun project. I have experience with big languages like C++ and scripting languages like Lua and Unreal Script, so Papyrus doesn't seem too unfamiliar. It'll take a while to get my head wrapped around how all the scripts work together, but I'm sure I will. Sign me up.
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To be honest, this doesn't look too hard. You'd just swap the model of the player entity with a dragon instead of the customized model you make at the beginning of the game. Of course I don't know the inner workings of the scripts that the Bethesda programmers have made yet, so it's entirely possible that they made this job much harder than it looks.

 

Oh, and then I guess you would have to give the player entity some properties that the dragon has, and oh my, this looks more complicated than it looks. :)

Edited by Rosenzweig
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