ghostxriderx42 Posted May 6, 2017 Share Posted May 6, 2017 (edited) for those who have been searching for a way to manually activate your mods (probably because your nmm isnt working right) the following file is the way that i have found of installing mods without totally relying on Nexus Mod Manager, seeing how mines been broken for months (unable to enable, activate or download mods) with no immediate relief in sight. spent the last two months looking for the answer im about to provide in hopes of helping someone with the same issue. by no means am i some omnipotent being who knows all things, nor am i perfect. if i messed up something somehow, please let me know and i will do all within my powers to help you understand my instructions. Edited May 6, 2017 by ghostxriderx42 Link to comment Share on other sites More sharing options...
jones177 Posted May 7, 2017 Share Posted May 7, 2017 Hi That info is a bit old. The DLCs are no longer in the plugins.txt. NMM adds them now for no reason(it may have stopped). The game creates a DLCList.txt every time you start the launcher. This file has the plugins in the Data folder in alphabetical order. NMM creates a plugins.txt file when you first select Fallout 4. Selecting mods in NMMs plugins section(check) will add the "*" to the entries in the plugins.txt file. All plugin entries will have their masters above them in the file created by NMM. You can use NMM to activate plugins(add *) & arrange them into a load order. If the plugins text file is write protected NMM can't do its job(it will tell you). This part of NMM works well. NMM works fine if you only add a few mods at a time(download to mod section). If you add lots of mods at one time it will most likely screw up. Later Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 7, 2017 Share Posted May 7, 2017 I've never had NMM screw up after adding "loads" of mods and I've added over 100 mods in one session before. but then I also use LOOT and FO4Edit and have a basic understanding of load orders and also manually move mods up and down to resolve conflicts I can't (or don't care to) fix in FO4Edit. Link to comment Share on other sites More sharing options...
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