Jump to content

Extremely High NPC Detection


0reo27

Recommended Posts

Solved:

 

It seems that better sneak was the issue.

 

So I've run into this weird problem. NPCs detection chances are way too high causing the following:

 

  1. Companions going into "battle" state without me being able to see where the NPCs are. They can't either so they go into this getting stuck while crouching thing.
  2. I tried a new game. Sunny just started shooting the Geckos without even telling me "there are geckos on that ridge.". Even the godsprings settler was fighting with geckos leading up to the hill which barton thorn asks you to go and check.

Any obvious ones that you guys can notice?

 

 

# This file was automatically generated by Mod Organizer.

FalloutNV.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
YUP - Base Game + All DLC.esm
Advanced Recon Tech.esm
Detect Traps.esm
LazarusProject.esm
NVR Master.esm
Weapons.of.the.New.Millenia.esm
aHUD.esm
Stash.esp
YUP - NPC Fixes (Base Game + All DLC).esp
Faster Start Menu.esp
ConsoleBackground.esp
Dynamic Quantity Prompt.esp
NellisAFBMissTrigger and NellisArtilleryActivatorEntrance Remover.esp
The Mod Configuration Menu.esp
Radar.esp
DarNifiedUINV.esp
JIP Improved Recipe Menu.esp
F4Quickloot.esp
Tutorial Killer.esp
GSK_CloseComputerTerminalHotkey.esp
FastSleepNV.esp
ItemBrowser.esp
aWHK.esp
JIP Companions Command & Control.esp
Readius_NV.esp
ShilohDS-Color Maps and Icons.esp
Convenient Fast Travel Markers.esp
MiscItemIconsNV.esp
fastervats.esp
CASM with MCM.esp
Reload Speed Game Start Fix.esp
hz_Automatic Weapons Fix.esp
HTRP-Daily Vendor Restock.esp
HTRP-Vendor Supply Refresh.esp
aaaJNFSniperZooming.esp
Auto Aim Tweaks 1_0.esp
THE5 Visors Mod.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Detect Traps - Perk.esp
Detect Traps - DLC.esp
HTRP-No Radial Blur in Vats.esp
HTRP-No Radial Blur On Hit.esp
Wasteland Explorer.esp
Power Armor Training Perk.esp
HiddenBunker.esp
SunnyCompanion.esp
NVR Item Sorter.esp
DragonskinTacticalOutfit.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
357retex.esp
singleshot_retex.esp
GRA-WRP-Patch-Two_Unofficial.esp
EVE FNV - ALL DLC.esp
Improved Sound FX - Merged Major DLCs.esp
Improved Sound FX - Weapon Sharing Fix.esp
Improved Sound FX.esp
The Weapon Mod Menu.esp
Better Game Performance.esp
BlurKiller+DLC.esp
NCNEGore.esp
NCNEGoreDM.esp
NCNEGoreOWB.esp
Augmentation Package.esp
AutoLootEnhanced.esp
DLC Mods.esp
Better Sneak.esp
Guns Shoot Straight - GSS.esp
Dead Money Collar and Cloud Reset.esp
Edited by 0reo27
Link to comment
Share on other sites

Good to hear you figured out which mod was causing the behavior problem. But that "load order" is not sorted correctly, particularly with the DLCs. Please see the 'Essentials for Getting Started' and 'Vanilla "Load Order" ' sections of the wiki "FNV General Mod Use Advice" article.

 

-Dubious-

 

Thanks for pointing that out. I removed those packs previously and just re-added them for a new playthrough where a mod was requiring them. I possibly forgot to sort them :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...