0reo27 Posted May 7, 2017 Share Posted May 7, 2017 (edited) Solved: It seems that better sneak was the issue. So I've run into this weird problem. NPCs detection chances are way too high causing the following: Companions going into "battle" state without me being able to see where the NPCs are. They can't either so they go into this getting stuck while crouching thing. I tried a new game. Sunny just started shooting the Geckos without even telling me "there are geckos on that ridge.". Even the godsprings settler was fighting with geckos leading up to the hill which barton thorn asks you to go and check.Any obvious ones that you guys can notice? # This file was automatically generated by Mod Organizer.FalloutNV.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmYUP - Base Game + All DLC.esmAdvanced Recon Tech.esmDetect Traps.esmLazarusProject.esmNVR Master.esmWeapons.of.the.New.Millenia.esmaHUD.esmStash.espYUP - NPC Fixes (Base Game + All DLC).espFaster Start Menu.espConsoleBackground.espDynamic Quantity Prompt.espNellisAFBMissTrigger and NellisArtilleryActivatorEntrance Remover.espThe Mod Configuration Menu.espRadar.espDarNifiedUINV.espJIP Improved Recipe Menu.espF4Quickloot.espTutorial Killer.espGSK_CloseComputerTerminalHotkey.espFastSleepNV.espItemBrowser.espaWHK.espJIP Companions Command & Control.espReadius_NV.espShilohDS-Color Maps and Icons.espConvenient Fast Travel Markers.espMiscItemIconsNV.espfastervats.espCASM with MCM.espReload Speed Game Start Fix.esphz_Automatic Weapons Fix.espHTRP-Daily Vendor Restock.espHTRP-Vendor Supply Refresh.espaaaJNFSniperZooming.espAuto Aim Tweaks 1_0.espTHE5 Visors Mod.espAdvanced Recon Gear.espAdvanced Recon Tech.espDetect Traps - Perk.espDetect Traps - DLC.espHTRP-No Radial Blur in Vats.espHTRP-No Radial Blur On Hit.espWasteland Explorer.espPower Armor Training Perk.espHiddenBunker.espSunnyCompanion.espNVR Item Sorter.espDragonskinTacticalOutfit.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Store.LITE.esp357retex.espsingleshot_retex.espGRA-WRP-Patch-Two_Unofficial.espEVE FNV - ALL DLC.espImproved Sound FX - Merged Major DLCs.espImproved Sound FX - Weapon Sharing Fix.espImproved Sound FX.espThe Weapon Mod Menu.espBetter Game Performance.espBlurKiller+DLC.espNCNEGore.espNCNEGoreDM.espNCNEGoreOWB.espAugmentation Package.espAutoLootEnhanced.espDLC Mods.espBetter Sneak.espGuns Shoot Straight - GSS.espDead Money Collar and Cloud Reset.esp Edited May 7, 2017 by 0reo27 Link to comment Share on other sites More sharing options...
dubiousintent Posted May 7, 2017 Share Posted May 7, 2017 Good to hear you figured out which mod was causing the behavior problem. But that "load order" is not sorted correctly, particularly with the DLCs. Please see the 'Essentials for Getting Started' and 'Vanilla "Load Order" ' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
0reo27 Posted May 11, 2017 Author Share Posted May 11, 2017 Good to hear you figured out which mod was causing the behavior problem. But that "load order" is not sorted correctly, particularly with the DLCs. Please see the 'Essentials for Getting Started' and 'Vanilla "Load Order" ' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Thanks for pointing that out. I removed those packs previously and just re-added them for a new playthrough where a mod was requiring them. I possibly forgot to sort them :) Link to comment Share on other sites More sharing options...
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