reesa2 Posted February 11, 2012 Share Posted February 11, 2012 Would it be possible to have interactions with the terrain to include real life properties? For example, slippery ice, mud and snow....marshland and muddy rivers/streams that you sink into if it is deep (user defined variable) and possibly become trapped in with the existing variable (waist deep)I've been fiddling with the friction properties with no effect as of yet in-game and I have yet to create a phantom surface that would replicate the effect of soft terrain Any help/suggestions appreciated! Link to comment Share on other sites More sharing options...
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