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Realistic terrain?


reesa2

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Would it be possible to have interactions with the terrain to include real life properties?

For example, slippery ice, mud and snow....marshland and muddy rivers/streams that you sink into if it is deep (user defined variable) and possibly become trapped in with the existing variable (waist deep)

I've been fiddling with the friction properties with no effect as of yet in-game and I have yet to create a phantom surface that would replicate the effect of soft terrain

 

Any help/suggestions appreciated!

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