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TUTORIAL: Adding/Replacing Music with the Creation Kit


jimmycalhoun

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  • 10 months later...
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got to say, using 44,100khz 16bit mono wav, i never run into problems...

i learned this from implementing VA files first, so i was forced to use the proper frequence and settings to make it work;
but it may be also that simply the updated Skyrim and CK have corrected this issue.

anyways, from what i can say, its very easy:

1) place your track in /data/music/yourmod/name.wav with those settings as said above,
2) start ck,
3) go on object window/ Audio/ music track / new -> name it, select single track; load it in.
4) Go on object window/ Audio/ music type/ new -> name it, load your single track in it;
5) go in cell window/ click your cell you want to add music to / click "edit"
6) change the "music type" to the one you made.
7) go in Skyrim, COC "yourcellname" test it, should play fine!

cheers!
PS: you can always ask me on http://atmora-calling.freeforums.com if i may help...(i try to support the modding community ;-) )

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  • 1 month later...

As per another thread, i have been doing exactly this and yet get crashes when my wav plays. Just a thought as i'm typing this, my wav's may be too large so i will reduce them and see what happens.

I have been dealing with the same problem. Crashes every time I try to test my music I added in creation kit. I used VLC to convert to .wav. That was the problem. Bad files or corrupted. Downloaded dBpoweramp and re-added the new wav files in Skyrim.....Data/Music/. Worked!

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  • 1 year later...

Thanks for the little intro, but I have a question. Say I want to make a music box that will play a pre-selected song. The script is this:

ScriptName MusicPlayer extends ObjectReference

MusicType Property music1 Auto

Event OnActivate(ObjectReference akActionRef)
      if akActor == Game.GetPlayer()
            music1.Add()
      EndIf
EndEvent

However, even though the Music Track is high priority, it does not play

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