Ravenalora Posted May 8, 2017 Share Posted May 8, 2017 I know, I keep making topics I feel like.My question is odd. I just uploaded a file to the nexus Saturday. Every time I opened it in CK to work on it, I'd tick Skyrim- Patch- Dragonborn- Harthfire-My problem is, Apachiihair 's file was RIGHT under the last skyrim master file. Apparently I ticked that as a master file at one point in my editing and now I believe people are reporting that they need Apachiihair to use my mod- which uses no assets at all from Apachii. I'm trying to figure out how to remove that stipulation from my mod, how to remove the need for Apachii's file. You know, without rebuilding my whole mod from scratch. I REALLY don't want to do that....Did that make sense? Can someone help me? Link to comment Share on other sites More sharing options...
crazylion Posted May 8, 2017 Share Posted May 8, 2017 Use SSEEdityou can open your esp and look into the file header - there all master files are listed - simply remove Apachii.(you can also change the load order here if required)Be aware that your mod will crash if there is anything in your mod that is pending on Apachii so make a backup just in case. CL Link to comment Share on other sites More sharing options...
Ravenalora Posted May 8, 2017 Author Share Posted May 8, 2017 THANKS SO MUCHHHHH Link to comment Share on other sites More sharing options...
Ravenalora Posted May 9, 2017 Author Share Posted May 9, 2017 I see it as a master file.....but I don't know how to remove it .... Link to comment Share on other sites More sharing options...
cdcooley Posted May 9, 2017 Share Posted May 9, 2017 Right-click on your ESP in SSEEdit and you should find an option called something like "clean masters" that will remove any masters that aren't actually being used by the plugin. Link to comment Share on other sites More sharing options...
zilav Posted May 9, 2017 Share Posted May 9, 2017 Use SSEEdityou can open your esp and look into the file header - there all master files are listed - simply remove Apachii.(you can also change the load order here if required)Be aware that your mod will crash if there is anything in your mod that is pending on Apachii so make a backup just in case. CLYou must NEVER remove, add or change order of master files in TES4 header, this will break plugin. Link to comment Share on other sites More sharing options...
Ravenalora Posted May 9, 2017 Author Share Posted May 9, 2017 I actually fixed it through the CK- when you load up your file, it will tell you in the data window what master files you have, and you can remove them (Carefully) which is what I did, and everything works fine. I'll have to see if others who load it get the warning about Apachii now. I think it's fixed though! Thanks for yalls help! Link to comment Share on other sites More sharing options...
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