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[LE] How do I link a blessing to a race power?


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I have this mod series I'm working on (Remember The Old Ways), nothing fancy, but it improves immersion and is lore friendly. Anyways, the mod adds shrines to gods from other pantheons other than the Nine Divines, for those who want to worship gods from their racial roots. I've made two mods so far, one dedicated to the dragon cult and another to the old yokudan deities. Now I wanna do the Reclamations and the House of Troubles (dunmeri pantheon).

 

Well, to be more specific, here is exactly what I wanna do:

 

The blessings from the House of Troubles will take something away from the player and give something in return. For example, the Blessing of Malacath: Sacrifice 100 of armor rating for +20% melee damage. So far, I got it covered.

 

The blessings from the Reclamations will grant benefits as well as expanding the effects of the dark elves race ability (Ancestor's Wrath). For example, the Blessing of Azura: +20% magic resistance. +10% spell absorption. Ancestor's Wrath increases armor rating. This is where my problem started. How do I do this? How do I create a link between the blessing and the Ancestor's Wrath power?

 

A keyword you would say, but the power's magic effect has that box "Dispel effects with these keywords" marked and I'm pretty sure it will make what I want to do very hard. Besides I'm not even sure if this is the way to do it. Is that the only way to attach a keyword to a spell/magic effect? What I'm trying to do is possible?

 

Thanks in advance for trying to help!

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I did the first thing you mentioned, but it didn't work. The increase of armor rating came with the blessing anyway, using Ancestor's Wrath or not. Maybe I need to condition something else as well?

 

Plus, I've made a mistake with the TempleBlessing script; I've changed it and now I can't change it back the way it was. Already restored the file in the scripts directory, bt nothing. =/

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Detrimental has to be ticked, since is a cloak spell. I guess in this case I can tick to hide it.

 

I another, and hopefully the last, doubt to progress in my work. If you could help me, I would be most grateful.

Like I said before, I have this idea of making a shrine that take something away from the player and give something in return. Using the example of the Shrine of Malacath (Sacrifice 100 of armor rating for +20% melee damage.), I can include both effects in the shrine's spell, the problem is that, since one of them must have detrimental ticked, both of them will display in red and in this case, this does bother me. So I came up with an idea to change things: create two separate spells; the Blessing of Malacath and the Curse of Malacath. Now, here comes the boom: apparently I can't have two scripts that do the same thing attached to the activator. Why? How can I overcome this?

 

Thank you very much! :happy:

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