zdanman Posted February 12, 2012 Share Posted February 12, 2012 I've seen references to the BloodSplatter property but I cannot seem to access it in-script. Reference Anyone know how?I want to access it in the global OnHit event (in ObjectReference.psc) so that I can repeatedly call the Apply function and make more blood spurts come when you hit someone.....like.... akSource.BloodSplatter.Apply() Link to comment Share on other sites More sharing options...
Korodic Posted February 12, 2012 Share Posted February 12, 2012 why not just go into existing scripts and copy/paste them there then recompile+save? Link to comment Share on other sites More sharing options...
zdanman Posted February 12, 2012 Author Share Posted February 12, 2012 (edited) Because I can't find any scripts that reference/use this property.... I've WinGREP'd all and found no references of the BloodSplatter property. Only in the Wiki. Edited February 12, 2012 by zdanman Link to comment Share on other sites More sharing options...
zdanman Posted February 12, 2012 Author Share Posted February 12, 2012 I have found the solution.... instead of using scripting all you have to do is edit the NIF files for impacteffects........ I have created the following Mod after doing this.... More Blood/Gore Mod Link to comment Share on other sites More sharing options...
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