zombiekiller222 Posted February 12, 2012 Share Posted February 12, 2012 How do I make the effects of a potion not stack? I've been trying for ages. Link to comment Share on other sites More sharing options...
zombiekiller222 Posted February 12, 2012 Author Share Posted February 12, 2012 Bump?... Link to comment Share on other sites More sharing options...
MofoMojo Posted February 12, 2012 Share Posted February 12, 2012 Bump?... You'd have to change every potion's magic effect. Value Modifiers actually stack. You would need to change the effects to Peak Value Modifiers. Check out http://www.creationkit.com/Magic_Effect. -MM Link to comment Share on other sites More sharing options...
zombiekiller222 Posted February 12, 2012 Author Share Posted February 12, 2012 (edited) Bump?... You'd have to change every potion's magic effect. Value Modifiers actually stack. You would need to change the effects to Peak Value Modifiers. Check out http://www.creationkit.com/Magic_Effect. -MM Thanks. I just need to change one potion (my Concentrated Skooma). EDIT: It's not working. I just changed from "value modifer" to "peak value modifer" in the settings for my new effect, AlchDamageStaminaRateSkooma, and the effect still stacks. Edited February 12, 2012 by zombiekiller222 Link to comment Share on other sites More sharing options...
zombiekiller222 Posted February 12, 2012 Author Share Posted February 12, 2012 (edited) For some strange reasons negative effects stack :( Edited February 12, 2012 by zombiekiller222 Link to comment Share on other sites More sharing options...
MofoMojo Posted February 12, 2012 Share Posted February 12, 2012 I don't know if this is the case or not but you might try removing any of those potions from inventory and adding them back in after enabling the mod and testing. Some objects in inventory and effects applied to your player are "cooked" into the save file. Not aging that's it...but worth a try. -MM Link to comment Share on other sites More sharing options...
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