Gohstly Posted May 10, 2017 Share Posted May 10, 2017 I decided to try out mod organizer after having issues with the nexus mod manager, I followed gophers installation guide and decided to install mod organizer directly into the oblivion root folder, In the organizer It seems I can install mods no problem, they show up in the plugin section but when I load of the game Everything is absolutely vanilla.When I checked the Data files option on the oblivion launcher the only plugins that would show up were The base game and DLC's. Link to comment Share on other sites More sharing options...
Skagens Posted May 10, 2017 Share Posted May 10, 2017 (edited) Are you launching the game through MO? In order for the mods to take effect, you need to launch the game through MO. The manager should automatically add this as an executable once you've installed it properly. If not, I'm pretty sure Gopher went over in one of his tutorial videos on how to manually add an executable. When you launch MO, it should look something like this: http://i.imgur.com/ZAUlkcg.png You select the game in the highlighted drop-down menu and then just click run. EDIT: Also, in order for mods to take effect once you've downloaded them, you need to activate them by checking the box to the left of each mod which is also shown in the picture. Edited May 10, 2017 by Skagens Link to comment Share on other sites More sharing options...
Surilindur Posted May 10, 2017 Share Posted May 10, 2017 (edited) If you are seeing the Oblivion Launcher, it sounds like you have a Steam version. Otherwise you would be using obse_loader.exe to launch the game, and if I remember correctly, not see the launcher at all. If you do have a Steam version, you could go to the settings section of MO, and in the "workarounds" tab, change load mechanism to "script extender". That should create two files - hook.dll and mo_path.txt - in your OBSE plugins folder. Now, when you launch the game through Steam, the launcher will appear, and will not show anything (obviously). However when you click "play", the game launches, OBSE is loaded, and MO is also loaded, which in turn loads all your mods from MO. It would also be worth a note that MO cannot install OBSE plugins - at least not with the Steam version of the game. I cannot remember how it was with the disc version (been a while since I used it). You need to copy all the .dll and .ini file pairs from your OBSE plugins into the actual game folder, and then maybe rename the "OBSE" folder(s) inside your mod folders to something else (like "aaaaOBSE" or something) to prevent MO from overwriting anything related to the plugins in the actual game folder by the things in your mods. I think I had some issues with the default ini for an OBSE plugin in a mod overwriting something in the actual game folder ini file, but I am not sure. Better safe than sorry. :tongue: Also, last I checked (as in, a couple of days ago), the last MO version to work with Oblivion was the 1.3.11 one - not the 2.x ones, none of them have worked for me. At least not with the Steam version anyway, not sure about the retail one (again, been a few years since I used it, although I might try again at some point). And another thing: if you have a Steam version of the game, remember to click the "date-back BSAs" button in the same workarounds tab, to make sure the base game BSA files get their dates reverted to something old, so that any replacer mods can work. It might also be worth checking the profile section in MO and tick the boxes about "automatic archive invalidation" and the other one. Edit: Ooops, slow to type. So indeed, if you have a disc version of the game, you can add "obse_loader.exe" as an executable in MO and run that one. If you have a Steam version, you can set load mechanism to "script extender" and run the game from Steam (assuming you have OBSE installed correctly). The launcher will not show anything, but it does not matter, the launcher is just another nuisance to click through. And remember to use MO version 1.3.11 from Skyrim Nexus, for now at least, it is the latest one that works with Oblivion from what I have been testing: http://www.nexusmods.com/skyrim/mods/1334 Edited May 10, 2017 by Contrathetix Link to comment Share on other sites More sharing options...
Gohstly Posted May 10, 2017 Author Share Posted May 10, 2017 Whenever I try launching the game through mod organizer I get a message that tells me to launch through steam, the message persists even if I change the load mechanism to say script extender in the workarounds tab, or clicking date back BSA's Removing steam overlay does not seem to help. Link to comment Share on other sites More sharing options...
Gohstly Posted May 10, 2017 Author Share Posted May 10, 2017 (edited) Also I have in fact checked the boxes on the left of the mods Edited May 10, 2017 by Gohstly Link to comment Share on other sites More sharing options...
Surilindur Posted May 10, 2017 Share Posted May 10, 2017 (edited) Whenever I try launching the game through mod organizer I get a message that tells me to launch through steam, the message persists even if I change the load mechanism to say script extender in the workarounds tab, or clicking date back BSA's Removing steam overlay does not seem to help. Did you launch the game through Steam after you changed the load mechanism? As I wrote, if you have a Steam version, you can change load mechanism to "script extender" and launch the game through Steam. If you have a retail version, then you can use "obse_loader.exe" for launching the game, but not with the Steam version. Hopefully that helps. :thumbsup: Edited May 10, 2017 by Contrathetix Link to comment Share on other sites More sharing options...
Gohstly Posted May 10, 2017 Author Share Posted May 10, 2017 Whenever I try launching the game through mod organizer I get a message that tells me to launch through steam, the message persists even if I change the load mechanism to say script extender in the workarounds tab, or clicking date back BSA's Removing steam overlay does not seem to help. Did you launch the game through Steam after you changed the load mechanism? As I wrote, if you have a Steam version, you can change load mechanism to "script extender" and launch the game through Steam. If you have a retail version, then you can use "obse_loader.exe" for launching the game, but not with the Steam version. Hopefully that helps. :thumbsup: I tried again to be sure. problem persists. Link to comment Share on other sites More sharing options...
Surilindur Posted May 10, 2017 Share Posted May 10, 2017 (edited) The popup that tells you to run the game from Steam? That is the one that remains? And you are launching Oblivion from your Steam Library? Odd. Edit: So this is the error that persists? (in spoiler) Even when you run the game from Steam? As in, open your Steam Library, find "The Elder Scrolls IV: Oblivion" and hit "play"? That is odd, never happened to me. The error popup should not appear when the game is run from Steam. The whole idea of the popup is to make people run the game from Steam... :psyduck: Edit 2: I tried to replicate the issue but I have not managed to do it. Edited May 10, 2017 by Contrathetix Link to comment Share on other sites More sharing options...
Gohstly Posted May 11, 2017 Author Share Posted May 11, 2017 The error doesn't happen when I run it through steam. The issue is absolutely no mods are actually installed despite everything being checked on mod organizer. Link to comment Share on other sites More sharing options...
Surilindur Posted May 11, 2017 Share Posted May 11, 2017 (edited) Okay! Now that is already something. So none of the mods appear in-game or in the launcher? The launcher will not show any mods at all, because MO is only loaded when the script extender loads the plugins. You need to check in-game to see if the mods are there. The launcher is useless. At least there has been some progress! :smile: Maybe something to try next would be to see if OBSE is loaded at first. It should be, but just to check, you can launch the game, find an NPC (does not matter which one, for example the ones in the tutorial should also work), open the console, select the NPC, and use something like GetRefEssential SetRefEssential 1 GetRefEssential SetRefEssential 0 GetRefEssentialsince the Set and GetRefEssential commands are added by OBSE. If you do not get any errors about unrecognised commands, then OBSE is installed and working. If you get errors about the commands (and you have the NPC selected), then OBSE might not be working. If OBSE is installed and working, you could try installing a simple, obvious mod to see if the mod is actually installed. And I really mean obvious, something that can be seen immediately by, for example, going somewhere, or a mod that adds something to player's inventory immediately on loading the game. That way you can check if the mods are actually in the game. And remember to copy any OBSE plugins and their ini files into the actual game folder and then rename the 'OBSE' folder(s) in your mod folders to something else so that nothing in the game directory ever gets overwritten by those. For example the UOP includes at least one OBSE plugin. Edited May 11, 2017 by Contrathetix Link to comment Share on other sites More sharing options...
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