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Custom textures won't replace : they are "added" to the original


TurbAWD

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Hi, :)

 

First of all, apologies about my poor english

 

I edited some armors and clothes textures

Some of them work properly, but some others don't :

They don't replace the original one, they are added to

 

The textures are applied to custom meshes (BodySlide)

BodySlide does show what I want, but the game doesn't

 

In the hope I've been clear enough, so anyone could help

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I just noticed that in the menus, the items properly use my edited textures

Why won't they when wearing them ?

 

To be honest, I've never seen anything like this. The version displayed in the menus is the first person mesh (usually named something like "1stperson....").

 

If the clothes are displayed correcty in the menu, this COULD mean that you only edited the first person mesh, but not the third person one, which would be visible e.g. on the screenshots you made.

 

If that's the case, you also need to change the "regular" third person mesh. Do excatly what you did with the other one.

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Thanks for the answer

 

I didn't edit any mesh myself, I only used BodySlide on an armors/clothes replacer

Do you mean that for some armors/clothes, there are more than 1 texture file ?

 

I did the same process for each texture :

Took the original female texture (only), from the *.bsa file

Placed it on the correct location

Edited it with GIMP

 

Thanks again Algabar

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Sorry, I was stupid. Guess I shouldn't post without enough coffee... :sick:

 

To clarify this:

- There is only one set of textures for a single piece of armor: One set for a certain glove, one set for a certain armor and so on. Usually, a set of textures consists of three .dds files: diffuse map (color and such), normal map (_n, surface details) and environment map (controls, how "reflective" certain parts of the armor are).

- There are, however, FOUR meshes for a normal piece of armor: Two firstperson meshes (_1 and _0) and two third person meshes (_1 and _0). What I said above about the first person meshes is true: They are used to "preview" the piece of armor (or a weapon) in your ingame inventory.

- Normally, these four meshes should all use the same textures. So if you change the textures, every mesh should use them.

 

 

I did the same process for each texture :

Took the original female texture (only), from the *.bsa file

Placed it on the correct location

Edited it with GIMP

 

In general, that's what you should do. "Retexturing" an object basically just means "replacing the original textures with something else". Technically, you copy new textures with the exact same name over the old ones.

 

Still this doesn't explain your problem. TBH, I don't really have a clue what happened. As a first step to "troubleshoot" this, I'd open the mesh files of the armor in Nifskope (https://github.com/niftools/nifskope/releases) and see, what textures they use. Maybe this will give you a hint on what might have gone wrong. Sorry - I got some (very limited) experience with weapon textures, but never changed an armor myself...

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I just downloaded NifSkope

Figured out how to apply textures to the (grey) meshes

Well, it shows the same as the game, unlike BodySlide

I can't understand how it shows parts of textures which aren't in the file

 

Some of them work properly, some others don't...

 

Thanks again Algabar

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