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Steam Community Modding System is Terrible.


phenderix

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Does anyone else agree with this statement.

 

I am really really disappointed with their system and will forever be using nexus as my primary mod distribution site. (edit: said steam on accident)

 

The thing that is extremely frustrating to me is how the popularity system work.

Mods that are 1/10th of the extent of mods, such as mine, get more popularity for some reason some time.

Not sure how their algorithm works but whatever it is it is not anywhere close to proper.

Good mods - that actually add tons of content are not easy to find and get lost in the mass of poorly and hastily made mods.

 

This really discourages modders from continuing on in their works when they see things like this.

 

Any comments on issues like this?

Long live the Nexus.

Edited by phenderix
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Right, but Steam has more users, I think. So that is the main issue, their system does not work properly though.

Some mods do recieve the proper amount of spotlight but others can just disappear - the nexus system is much better imo.

It is easier to find mods on the new files page then on a overly-simplistic tile system that doesn't even show all of the mod's name if it is long.

So many thing about Steam frustrate me and I really wish Bethesda didn't implement it because it means some people will stop checking this site.

Edited by phenderix
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I agree completely, phenderix. SteamWorks as a mod-distribution platform is exactly how I expected it to be. I won't be uploading anything there.

 

 

 

Edit: You snuck a post in while I was typing.

 

The number of users means absolutely nothing to me. In the case of my child headgear mod, I got tired of the limitations in similar mods and decided to make a better one for myself. I only put it on the Nexus because others might enjoy it. The combined FO3 and FNV unique downloads only total 315, and that doesn't bother me one bit. I still use it in my own play-throughs.

 

The No Spiders mod is another story, but I think it just got carried by the wave of interest that all the first mods for Skyrim made. It appeared in PCGamer's listing of "top Skyrim mods" twice and has 3,300+ unique downloads. I'll never understand the fervent interest in it.

 

In my opinion the headgear swapper is a much better and more useful mod, but the spotlight only shines in one spot apparently.

Edited by luthienanarion
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I agree, I dont like the workshop either. There might me some positive things with it like the autoupdate, but the cons far outweigh the pros. Especially so for mod authors. Here are just some things I miss with the workshop:

 

1) change load order

2) allow you to say why you want to report a file, when you hit that little report button.

3)Let the uploader fill in a form for permission of usage (like here in thenexus, where you can fill in your own permissions page with what others can or cant do with their assets in the mod)

4)Ability to upload other files that finished mods, like "Modders resources", or similar.

5) an extra reminder before one hits that upload button, that you cant upload things you havnt made yourself or dont have permission for (right now it can only be found hidden somewhere in the Terms of Usage document.

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Right I agree those are all issues as well.

 

I also just noticed something else when I updated my mod today - there is no ability to upload optional files.

That is pretty disappointing as well - steam integration just seems so rushed.

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It was more than likely rush, it has its flaws but by community input it will get better. Just yesterday they updated to add search function, which they somehow managed to forget about. They need more categories, and sub-categories. I wouldn't write it off as a whole just because of the flaws it has now, instead it would be better to try and help to improve it than abandon it. I personally use the workshop to get my mods, I admit. I don't have many installed, but the selection is still rather slim at this time. I still use the Nexus, particularly for discussion of mods and modding because the community is better for such things. Still, that doesn't mean the Steam side of things should be neglected, ignored, or shunned. The Nexus and Workshop can exist in harmony, and as a good older sibling the Nexus should look to tutor and educate the Workshop.

 

Of course, that is all my opinion, others will believe what they like.

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