oomcommander Posted May 10, 2017 Share Posted May 10, 2017 I'm trying to make a legendary effect for a weapon that changes the ammo type to "NONE" and adds unlimited ammo capacity, which gives the weapon unlimited ammo. The problem is, doing this adds physical damage to an (what should be) exclusively energy ONLY weapon that I've attached the legendary effect to. I know the problem is coming from changing the ammo type to None, but I don't know how I can just keep the damage strictly what the original weapon had while keeping the unlimited ammo effect. How can I remove the physical damage from the weapon? Link to comment Share on other sites More sharing options...
JackRob Posted May 11, 2017 Share Posted May 11, 2017 (edited) One thing you can try which I know will work is to make the legendary mod change ammo capacity to 0 and change the ammo type to a unique ammo that has any amount of health (Say a copy of the Fusion Cell with 100 health). The end result will make the weapon shoot indefinitely assuming you have at least one round to shoot with. The only real problem with this is how the player should acquire this special round, which the most simple solution seems to be crafting it at the chem station. EDIT: or you could just make it take a Fusion Core, it works just as well. Edited May 12, 2017 by JackRob Link to comment Share on other sites More sharing options...
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