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A problem with custom spell properties


urlyn13

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I've been working on a modified Vampirism disease for use in a larger mod and I've run into a problem when it comes to actually infecting the player. I even tried using the addspell console command, and I receive an error message saying

 

"Item 01000D62 not found for parameter Spell Item.

 

Compiled Script not saved!"

 

(01000D62 is just the ID for the disease of my modified vampirism)

 

I've been looking at the vanilla vampires to see how they infect but I just can't figure it out.

 

I'm positive that it doesn't have to do with the scripting, I was very thorough and triple checked everything. Every element of the disease is scripted, including the delivery system (essentially unchanged from vanilla except for the names of the scripts, spell properties etc.), so I'm sure that I'm doing something wrong in the CK itself.

 

Has anybody designed custom diseases? Can you shed any light on this?

 

(One thing I should mention is that this is a standalone type of vampirism, separate from that found in vanilla, for quest purposes.)

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  • 3 weeks later...

Vanilla vampires infect through their health absorb spell. You can check it out by looking at the magic effect "crVampireAbsorbHealthConcAimed" and its script "VampireAbsorbHealthScript". The script calls it Porphyric Hemophelia, but it's actually the Sanguinare Vampiris disease.

 

However, although the quest script attached to the PlayerVampireQuest has a function to change the player to a vampire, I can't find anything that calls the function, nor anything keeping track of how many days the player has caught the disease before turning into a vampire...

 

I don't know why exactly your disease is not working, since you haven't given any info on it.

 

As for why you can't add it from the console, you probably have the form ID wrong. In the creation kit, the form ID starts with 01 because likely it's the 2nd file loaded (the first being Skyrim.esm). When you actually run the game, 00 would be Skyrim.esm, 01 would be Update.esm, etc. The first two digits of the form ID depend on your load order.

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