danatoth666 Posted February 12, 2012 Share Posted February 12, 2012 http://www.youtube.com/watch?v=54blQ3DlaB8&feature=youtu.be This might help someone out? Link to comment Share on other sites More sharing options...
Anuket Posted February 12, 2012 Share Posted February 12, 2012 Thanks very much for this. Just what I was looking for. Link to comment Share on other sites More sharing options...
danatoth666 Posted February 12, 2012 Author Share Posted February 12, 2012 Next time I make one, I'm not going to eat tacos right before...It made it hard to talk at points haha Link to comment Share on other sites More sharing options...
Mironic Posted February 12, 2012 Share Posted February 12, 2012 i just use the generate button. saves a lot of time. lol. Link to comment Share on other sites More sharing options...
zenkmander Posted February 13, 2012 Share Posted February 13, 2012 Thanks for this video, I'm sure it will help people. What about the navmesh bug though? Can you test your new navmeshed area in game by maybe setting up some guards patrolling or just have a follower, go to that exterior cell, then run a few cells away and come back? Every time I do this in the exterior cell's navmeshes that I've changed, it bugs out the NPC pathing. is a video of the bug in action, and from my testing it looks like the bug ALSO effects user-navmeshed exterior cells, not just interiors. Link to comment Share on other sites More sharing options...
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