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Introducing Variable Weapons using CaliberX


ZengarZonvolt

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So i was just doing some blind research after my FNV crashed and decided to tweak one of my mods to my specifications and just remembered, CaliberX ammos doesnt get their full uses and most weapon modders doesnt conform to the CaliberX standards, as such, we only see weapons using vanilla ammunition types and not the diverse ammo introduced in CaliberX. so i did my research and on my first searched ammunition type, the .22-250, i discovered that Remington 700 series can be rechambered to lots of different ammunitions, and it only needs its barrel changed so it hit me. why not make a mod that

 

A) Introduces various guns that uses CaliberX similar to the 20th Century Weapon packs.

 

B) Introduce a new way of using the workbench, the Gun Craft, which will allow you to sort of customize your weapon the way Fallout 4 does, but instead of modding it, we leave the modding to either the WMX/WME but just change how the guns works like rechambering it. Case in point, the Remington 700 series can be rechambered to use either .22-250, 300 Win Mag, ETC. as such, its stats will change depending on what configuration you did.

 

C) Rechamber some vanilla/modded weapons to have the appropriate rounds.

 

im just posting this here because i dont know if the 20th Century Weapon has been ported and i love me some guns, even if i dont use them all in a single playthrough, i still love hoarding them. im also pitching this idea because i dont have the necessary skills to do models and textures(got no artistic skills so yeah), but on the side of coding GECK, yeah im your guy. im learning yeah but GECK is easier then SCK and papyrus for that matter.

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