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Where's the survival mods?


robdustin

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Just wanted to ask about that. Like in new vegas's hardcore mode to which you had to eat, drink, and sleep in order to keep your attributes up. I would love to have such a thing in Skyrim. That way portable camps,and pack horses would make a lot more sense :) Then we could have mods that add more wild life to the world to tag along with the cooking mods.

 

So how about it? Anyone have anything on this or currently working on this? :)

 

Thanks

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I think having a gameplay mechanic for eating/drinking/sleeping is an awesome idea, but the way it was implemented in Fallout NV was very awkward. There was lots of needless menu trawling, it cluttered your inventory and status screens, and was generally inelegant.

One of Skyrim's major design principles was doing away with menus, HUD elements, status bars, and anything that came between the player and the game world. I think a hunger/thirst/fatigue mod should be consistent with this.

 

One solution could be that going without resting causes detrimental effects, but resting consumes food and drink, and cannot be performed without them. Beyond status effects, all the "hunger meters" and other information would be under the surface, concealed from the player, much like the NPC friendship system. We don't need a progress bar to tell us we should sleep every night, and eat every day. Hunger/thirst/etc. could be indicated by stomach growl, and other audio/visual cues.

 

Anyway, that's just my two cents on the matter. Ultimately the quality of the mod will depend on the execution, not the ideas; so I'll trust the modding to the modder.

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