Smig Posted February 12, 2012 Share Posted February 12, 2012 Right now, if I remap an action of one button to some other button, the action of second button gets assigned to the first, so there's no way to completely eliminate all actions mapped to one button. Maybe this is easy to do with a mod. This is useful if you want to map other stuff (like features of other mods that come with keyboard hotkeys) to the controller using an app running on the background without always ending up with two actions in one button. In my specific situation, for example, I'd like to use features of the Project Nevada, like Bullet Time, with my 360 controller without always getting two actions on that button. Link to comment Share on other sites More sharing options...
Jeoshua Posted February 12, 2012 Share Posted February 12, 2012 So remap them all to buttons you never push. Or edit the Fallout_prefs.ini file and change the key binding of those keys you don't want to "0" Link to comment Share on other sites More sharing options...
Smig Posted February 12, 2012 Author Share Posted February 12, 2012 So remap them all to buttons you never push. Or edit the Fallout_prefs.ini file and change the key binding of those keys you don't want to "0"I'm going to try editing the ini file. The problem with remapping them away in-game is that there are no buttons without actions, so by remapping to another button, it's action is then transfered to the first. Basically, all buttons have actions at all times by using the in-game remapping. Link to comment Share on other sites More sharing options...
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