nyxeka Posted February 12, 2012 Share Posted February 12, 2012 (edited) Right then, I am trying to write this script for an activator, one which gives you a daedric dagger when you activate it. The only problem is that the compiler does not understand "daedricDagger", so, how in the heck do I define this 'item', and make it point to the daedric dagger under items>weapons? What I've got: ScriptName killThePlayer extends Form Event OnActivate(ObjectReference akActionRef) Game.GetPlayer().AddItem(DaedricDagger, 1, true) endEvent EDIT -- FIGURED IT OUT HAHAH!!!!!!!!!http://forums.nexusmods.com/index.php?/topic/556640-scripting-problems-when-did-this-stop-being-simple/For anyone else who's having this problem... Edited February 12, 2012 by nyxeka Link to comment Share on other sites More sharing options...
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