Pootispenserhere Posted May 12, 2017 Share Posted May 12, 2017 So I've been working on a mod for a custom melee weapon, and every time I try to load it into the creation kit, it crashes. I've tried loading it on a completely blank, new object, and it still crashes. I have no idea what's been happening and I've tried every solution I could think of. I tried exporting it as a .nif through the 3DSMax niftools plugin, i've tried exporting it as an OBJ and converting it to a .nif through bodyslide, and it still crashes creation kit. I've made one weapon mod before so I know somewhat the process of troubleshooting, but I'm seriously stumped here. I used the programs 3DSMax 2016, Niftools plugin for 3DSMax, and NifSkope. Any help would be seriously appreciated! Thanks!Here's the .nif for anyone who wants to take a look at it.DeathclawSpear1DeathclawSpear2 Both of these links link to different versions, DeathclawSpear1 is exported through the niftools plugin, while DeathclawSpear2 is exported to a nif through the bodyslide outfit studio app. Link to comment Share on other sites More sharing options...
kitcat81 Posted May 14, 2017 Share Posted May 14, 2017 (edited) Find "unknown short" lines in ninode and BSTriShape blocks. Change the number from 8 to zero. This will fix possible invisibility problem. I added bsx flags block to your nif and it seems to work fine in my CK, Maybe that was the reason of crashes. I used the first file. Can`t find the upload button right now. Sorry, but it`s easy to add the block in nifskope:In any working nif click on the bsx block - copy branch. Click zero niniode in your file -paste branch. Change the name to BSX. You can move the block up using ctrl+arrow buttons Edited May 14, 2017 by kitcat81 Link to comment Share on other sites More sharing options...
Pootispenserhere Posted May 14, 2017 Author Share Posted May 14, 2017 Find "unknown short" lines in ninode and BSTriShape blocks. Change the number from 8 to zero. This will fix possible invisibility problem. I added bsx flags block to your nif and it seems to work fine in my CK, Maybe that was the reason of crashes. I used the first file. Can`t find the upload button right now. Sorry, but it`s easy to add the block in nifskope:In any working nif click on the bsx block - copy branch. Click zero niniode in your file -paste branch. Change the name to BSX. You can move the block up using ctrl+arrow buttonsI've removed the unknown shorts, but it's still crashing my creation kit as well as added the BSX block but it still crashes my creation kit. Any other ideas? Link to comment Share on other sites More sharing options...
kitcat81 Posted May 14, 2017 Share Posted May 14, 2017 Hard to say what is wrong, but if you have set bsx in a proper way the only other reason I can imagine is the texture itself. I don`t have your texture and the model looks purple in the ck. But it does not crash it. I attached the file Link to comment Share on other sites More sharing options...
Pootispenserhere Posted May 14, 2017 Author Share Posted May 14, 2017 Hard to say what is wrong, but if you have set bsx in a proper way the only other reason I can imagine is the texture itself. I don`t have your texture and the model looks purple in the ck. But it does not crash it. I attached the fileStill crashes my creation kit.... I think i might have to reinstall the creation kit. Link to comment Share on other sites More sharing options...
Pootispenserhere Posted May 14, 2017 Author Share Posted May 14, 2017 Solved it. The texture was the thing crashing the creation kit.... I have no idea why, though. Link to comment Share on other sites More sharing options...
kitcat81 Posted May 15, 2017 Share Posted May 15, 2017 The game seem to dislike wrong texture size. It accepts 256x256, 512x512, 1024x1024 etc. Also can be mixed like 256x512 etc. I think it only likes numbers divisible by 8. Not sure that it can crash the CK , but it can crash the game. I`d also check bgsm settings. Link to comment Share on other sites More sharing options...
zilav Posted May 15, 2017 Share Posted May 15, 2017 https://gamedev.stackexchange.com/questions/26187/why-are-textures-always-square-powers-of-two-what-if-they-arent Link to comment Share on other sites More sharing options...
Pootispenserhere Posted May 17, 2017 Author Share Posted May 17, 2017 I have since figured out how to export a .png of the uvw map for my texture and have solved the problem! Thanks. Link to comment Share on other sites More sharing options...
Sithiel Posted May 22, 2018 Share Posted May 22, 2018 @Pootispenserhere, how did you figure that out? I'm having the same exact problem... Link to comment Share on other sites More sharing options...
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