GuiltySarcasm Posted February 12, 2012 Share Posted February 12, 2012 (edited) Hey guys,Fangz and me (GuiltySarcasm) are working on a mod named "The Lost Dwarven City". Fangz is the lead programmer. He's the guy that's making all this happen.I'm the community manager and designer, so turn to me if you have any questions. http://i878.photobucket.com/albums/ab350/xGod38273/60c8dc69.pngIn Dragonreach, you go to a bookshelf on the right and take out a book named "Lost Dwarven City". Once you've taken it out of the bookshelf / added it to your inventory, the bookshelf turns opens and reveals a secret tunnel hidden behind it. In this dark tunnel, you'll find an old, dead dwarf. He has a key and a book, which is written in Dwarven language, so you can't understand it. Once you've "read" it, a quest starts. It's first objective: Find out what's written in the book. At the end of the tunnel, there's a puzzle. A very hard one at that, and you must find out how to solve it to advance through the door. The book must have something to do with it, so you're off. Once you've found the person that's able to read the book, he / she can tell you the answer to the puzzle, and wants to see what's behind the door. Now, he / she replaces your current follower. With him / her, you're off back to solve the puzzle. Behind this, you'll find more rooms that'll eventually lead to a gigantic cavern, in which you'll find a city. Once you're there, and you haven't beaten Alduin, all the Dwarves will not talk to you. All they'll say is that they will come back and live in Skyrim once the great evil is no more. So far, this is all we have. The mod is still a total work-in-progress, so we still have a lot to go before anything will be out yet. If you have any suggestions, PLEASE, I repeat, PLEASE send them to us.thelostdwarvencity(at)hotmail.com We definitely need a lot of help if we ever want to get done. What we need: Beta testersVoice actors / Text translators (all languages except for english and german)People who have Creation Kit knowledge who could help us with scripting / room design. 3D designersIf you want to be a beta tester, write us an email why you should be a beta tester!We'd seriously appreciate any help we can get. So if you can do any of the above, consider helping us out. Please? You'll get a cookie, I promise. :) Best Wishes,GuiltySarcasm Edited February 12, 2012 by GuiltySarcasm Link to comment Share on other sites More sharing options...
LunaWolve Posted February 12, 2012 Share Posted February 12, 2012 (edited) He has a key and a book, which you can't read. Once you've read it, a quest starts. Wait what? Sounds great. Would test it i suppose Edited February 12, 2012 by LunaWolve Link to comment Share on other sites More sharing options...
skizophrenic Posted February 12, 2012 Share Posted February 12, 2012 (edited) You should read this: http://imperial-library.info/content/final-report-trebonius If you aren't concerned with being "lore-friendly" then my only question is: What happens after you defeat alduin and come back to the dwarven city? Edited February 12, 2012 by skizophrenic Link to comment Share on other sites More sharing options...
GuiltySarcasm Posted February 12, 2012 Author Share Posted February 12, 2012 He has a key and a book, which you can't read. Once you've read it, a quest starts. Wait what? Sounds great. Would test it i supposeRight, you can open it, but it's written in the Dwarven writing so you're unable to understand it.Thanks for pointing that out! :) Also, if you're interested in testing once it's ready, just write us an email why you should be a beta tester. :) Link to comment Share on other sites More sharing options...
GuiltySarcasm Posted February 12, 2012 Author Share Posted February 12, 2012 You should read this: http://imperial-library.info/content/final-report-trebonius If you aren't concerned with being "lore-friendly" then my only question is: What happens after you defeat alduin and come back to the dwarven city?You'll have to play the mod to find out. :)Oh, and it sucks that that interferes, but we've already started working on the mod, so oh well. Link to comment Share on other sites More sharing options...
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