WickedRhyme Posted May 13, 2017 Share Posted May 13, 2017 So I created a new weapon, a collection of nifskoped grenades meant to look like it was made in the remnants of someones garage. For the most part it works well, the weapon and grenade functionality I got to work fine, its just that once you drop the weapon, because it does not have a collision mesh it just floats there and you cannot interact with it. After doing some research I saw tools exist for things such as 3DS max 2013, but I cannot find a copy of 3DS max dating back that far for any student use. My question is this then, how do I go about adding a collision mesh to my item in question so I can drop it and have it work just fine? Not looking for anything too fancy or accurate, just enough so you can drop it. Link to comment Share on other sites More sharing options...
Deleted15964729User Posted May 13, 2017 Share Posted May 13, 2017 Well its hard to say without knowing the scale of your weapon but judging from your description it sounds like baseball bat or wrench might be of similar size. Copy collision from either and see if that works well enough. Link to comment Share on other sites More sharing options...
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