Theeon9 Posted February 12, 2012 Share Posted February 12, 2012 Hey guys, i am currently building a dungeon and wish to place some draugr in tombs but for some reason i can not rotate their bodies downward so that they are on their backs within the tomb. Can anyone please help me with this? Link to comment Share on other sites More sharing options...
Domius Posted February 12, 2012 Share Posted February 12, 2012 (edited) You want to trick the player? Maybe you should make them dead (check Starts Dead), so they lay on the ground when you enable physics, and then make a script that sets them alive when the player gets near. I think that's how it works with those draugrs in the niches in walls. Edited February 12, 2012 by Domius Link to comment Share on other sites More sharing options...
Theeon9 Posted February 12, 2012 Author Share Posted February 12, 2012 You want to trick the player? Maybe you should make them dead (check Starts Dead), so they lay on the ground when you enable physics, and then make a script that sets them alive when the player gets near. I think that's how it works with those draugrs in the niches in walls. Whats the script and where do i write it? Link to comment Share on other sites More sharing options...
Domius Posted February 12, 2012 Share Posted February 12, 2012 (edited) I've been modding Skyrim only for two days and before that I used to work on Oblivion modding but just a little bit. So I don't think I'm actually able to tell you the exact script. You should check tutorials on www.creationkit.com. From a quick glance I can tell that there is a Resurrect Actor function. You should probably use a marker to check if the player is in the right spot. If you want to see how it works you can load any nordic dungeon and just look at how Bethesda had been doing this. To create a script click on Gameplay and then Papyrus Script Manager. EDIT: Actually it seems that there is a tutorial exactly about that. HERE. "We want these Draugr to be resurrected as the boss emerges from his tomb. That is, we want this to happen in response to an Event. " Edited February 12, 2012 by Domius Link to comment Share on other sites More sharing options...
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